I really wish that there would be varied, finite amounts of resources on resource tiles. So oil would dry up, a mountain be mined out, etc. More like the real-time "strategy" games already on the market (Warlords, Total Annihilation, etc).
This would compell players to colonize, conquer, and trade more than they would otherwise. Finite resource tiles would make the protection of colonies and trade routes a matter of survival for any growing civ, not just a matter of supplementary gold and units. Because one could lose access to iron, without being at war, then be unable to produce any units requiring more than a stick for a weapon.
This is related to the idea that the max number of units be dependent upon the population of a civ, since military units require two things: people and weapons/armor. In general, I think that imposing finite resource tiles makes for a much more competitive and realistic game. Just look at how much it forces conflict upon players in the real-time "strategy" games.
This would compell players to colonize, conquer, and trade more than they would otherwise. Finite resource tiles would make the protection of colonies and trade routes a matter of survival for any growing civ, not just a matter of supplementary gold and units. Because one could lose access to iron, without being at war, then be unable to produce any units requiring more than a stick for a weapon.
This is related to the idea that the max number of units be dependent upon the population of a civ, since military units require two things: people and weapons/armor. In general, I think that imposing finite resource tiles makes for a much more competitive and realistic game. Just look at how much it forces conflict upon players in the real-time "strategy" games.
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