As many of you remember, I am one of those fanatics for civ2 style resources, who opposed mandatory resources, stockpiling, and participated in many heated arguments. Most of you may not be interested in what I think of the resource system Firaxis has shown us with their newest update, but I decided I will tell you anyway.
Surprise... I like it!
The resource system laid out by Firaxis recently to me shows a compromise between people who think conservatively about new resource proposals (me) and others who have radical new ideas. It lays out that resources are needed to build units, something I disapproved of, but with colonies it looks like many of the concerns I had with mandatory resources will not be a problem. Hopefully, the ability to have colonies far from your actual cities will give everyone a fighting chance with resources.
It also appears that the resources are well seeded, with even one city having an abundant supply of such things as silk and iron. Another plus...
And where my victory comes in, is in stockpiling. I hate the idea of doing math in civ, and I like that merely having iron lets you build these iron units. It's more simple and still makes resources important.
And speaking of colonies, what a great idea! I love their colony system. The only thing I find too bad is that it looks like you won't be able to have overseas colonies.
So for me, I consider this to be quite a concession... proof that not only is compromise best for everyone, but a good indication that Civ3 is on the right track. That doesn't mean I'm going to stop giving "constructive criticism"... but I think that the resource system at least is a clear victory for most of us Civ fans (and fanatics!).
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- Cyclotron7, "that supplementary resource fanatic"
Surprise... I like it!
The resource system laid out by Firaxis recently to me shows a compromise between people who think conservatively about new resource proposals (me) and others who have radical new ideas. It lays out that resources are needed to build units, something I disapproved of, but with colonies it looks like many of the concerns I had with mandatory resources will not be a problem. Hopefully, the ability to have colonies far from your actual cities will give everyone a fighting chance with resources.
It also appears that the resources are well seeded, with even one city having an abundant supply of such things as silk and iron. Another plus...
And where my victory comes in, is in stockpiling. I hate the idea of doing math in civ, and I like that merely having iron lets you build these iron units. It's more simple and still makes resources important.
And speaking of colonies, what a great idea! I love their colony system. The only thing I find too bad is that it looks like you won't be able to have overseas colonies.
So for me, I consider this to be quite a concession... proof that not only is compromise best for everyone, but a good indication that Civ3 is on the right track. That doesn't mean I'm going to stop giving "constructive criticism"... but I think that the resource system at least is a clear victory for most of us Civ fans (and fanatics!).
------------------
- Cyclotron7, "that supplementary resource fanatic"
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