| quote: Originally posted by Kautilya on 04-29-2001 03:13 PM Even apart from the sample-bias issue it's not clear how much the 100 odd respondents in this poll want this feature. Suppose having this comes at the cost of AI or graphics, lots of those respondents might decide that this is less important. A better poll would ask people to rank the features in descending order of importance: ai, graphics, more civs etc. This would give us an idea of how much of a priority this is. |
AI
As many civs as I want. And I want this very, very, very much.
Eye candy
| quote: Originally posted by Kautilya on 04-29-2001 03:13 PM The AI-civs in this respect, should behave as they were 3-4 losing human players against one single winning human player in a multiplayer game |
Hmmm, partly true. With human players, some of us might look at the situation and say, "Wow, even the 4 of us together don't stand a chance in hell of winning, so rather than attack the big guy, I'll ally with him, and thus have a chance of surviving, even as his lowly vassal". We wouldn't always and without fail attack anyone who crosses a 'power threshold', breaking alliances, treaties, pacts, and friendships in doing so.
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Jared Lessl


This is what the minor civs are, Imran. Of course, if it turned out that I was wrong and there are in fact proper minor civs that can be used as separate nations for scenarios, I would take back all my complaints about the 7 civilization limit
, since minor civs would solve the problem. As things stand now, though, I am rather certain I am correct on the subject of minor civs and so the 7 civilization limit is hurting...
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