Many concepts and units are simply irrelevant in Civ2 and it remains to be seen whether these irrelevancies continue in Civ3.
Here is a partial list:
1. Land Terrain (as it relates to movement and combat)
Since human and even AI civs build roads/railroads everywhere, the movement effects of terrain simply are totally negated. Effectively, mountains, hills, and forests disappear from significance in land combat to a degree that has never been seen in real life. What's the point of special units like alpine troops that ignore terrain when there all RRs all over the place anyway???
2. Naval Transport/Naval Warfare
With the addition of airports, paratroopers, and helicopters that can take over cities, and with infinite speed RRs, who needs to build military transports and the necessary naval escort. I mean with just four cities in enemy territory, I could instantaneously transport four units every turn using airports! Does anyone even bother building a navy or transporting units using naval transports?
3. Aircraft Carriers
The range of aircraft and abundance and ease of making airbases make aircraft carriers simply irrelevant. I can't remember the last time I built ACs.
4. Stealth Bombers
Since bombers float in the air after attacking, they are suceptible to counterattack. Since stealth fighters are cheaper, only slightly less powerful and can attack and retreat in the same turn, what is the point??? In all Civ2 games, I simply build lots of stealth fighters and ignore stealth bombers completely.
5. Subs
Way too weak to be built
6. In fact most military units
In Civ3, a flood of howitzers can doom any enemy. Just max out city production capability, build a flood of howitzers, and infest enemy lands like a disease.
I'm sure readers can come up with many more!
Here is a partial list:
1. Land Terrain (as it relates to movement and combat)
Since human and even AI civs build roads/railroads everywhere, the movement effects of terrain simply are totally negated. Effectively, mountains, hills, and forests disappear from significance in land combat to a degree that has never been seen in real life. What's the point of special units like alpine troops that ignore terrain when there all RRs all over the place anyway???
2. Naval Transport/Naval Warfare
With the addition of airports, paratroopers, and helicopters that can take over cities, and with infinite speed RRs, who needs to build military transports and the necessary naval escort. I mean with just four cities in enemy territory, I could instantaneously transport four units every turn using airports! Does anyone even bother building a navy or transporting units using naval transports?
3. Aircraft Carriers
The range of aircraft and abundance and ease of making airbases make aircraft carriers simply irrelevant. I can't remember the last time I built ACs.
4. Stealth Bombers
Since bombers float in the air after attacking, they are suceptible to counterattack. Since stealth fighters are cheaper, only slightly less powerful and can attack and retreat in the same turn, what is the point??? In all Civ2 games, I simply build lots of stealth fighters and ignore stealth bombers completely.
5. Subs
Way too weak to be built
6. In fact most military units
In Civ3, a flood of howitzers can doom any enemy. Just max out city production capability, build a flood of howitzers, and infest enemy lands like a disease.
I'm sure readers can come up with many more!
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