OK heres a way you could have unique civ attributes , with whatever that adds to gameplay,without the negative historical implications.
Instead of attributes to Germans, Greeks etc. Attributes are to "river civilization", "island civilization" "grassland civilization" etc. Probably horsemen and militarism to grasslanders, trade and naval to islanders and coastal, agriculture and development to river valleys, infantry to hills and mountains, etc. The "french" always start with same leaders and city names, but can be played as river, island, grassland etc.
Can be implemented either based on starting terrain of first settlers, or terrain of first city.
You could get the unique attributes on a different terrain (what if i had grassland attributes but started on river valley) but that would not be default option.
LOTM
Instead of attributes to Germans, Greeks etc. Attributes are to "river civilization", "island civilization" "grassland civilization" etc. Probably horsemen and militarism to grasslanders, trade and naval to islanders and coastal, agriculture and development to river valleys, infantry to hills and mountains, etc. The "french" always start with same leaders and city names, but can be played as river, island, grassland etc.
Can be implemented either based on starting terrain of first settlers, or terrain of first city.
You could get the unique attributes on a different terrain (what if i had grassland attributes but started on river valley) but that would not be default option.
LOTM
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