quote: Originally posted by Theben on 05-12-2001 03:07 PM However Ralf's idea about having very slight increases/decreases to note elevation might help- those mountains do seem to be coming up out of nowhere. |
Glad you pointed that out! Slight is the word! I certainly dont want anything half- to full square in height, like in SC-3000. Perhaps 1/4 of a square in height is OK (imagine with help of these Screenshots to get some idea). Too much? Too little? Also, NOT 3-10 land-layers on top of each other; SC-3000 style, either. Two land levels above ocean is more then enough, I think.
I believe that the clear 1/4 square height-difference between shallow ocean (level 2) and beach/lowlands (level 3) and is of particular importance in order to get that protruding island/continent-feel. So if nothing else - at least that must change!!
quote: BTW does this mean that they're still using the "patchwork" map generator? The screenshots seem to say so. I was kinda hoping that the maps would flow together a bit better, and not have desert here, jungle & swamp next to it, then some grassland and 1 or 2 tundra... |
Hmmm! I kind of prefered the Civ-2 map-generator - at least compared with the one in CTP. Anyway: perhaps they should add percentage-sliderbars to all world-map generating options, including presence of terrain-types, for ultimate control. Also some optional patch- or sprinkle-patterns to choose between, perhaps. If I remember it correctly; CTP had map-generating slider-bar controls: I yanked those back-and-forth but the result was unclear & unresponsive. If Civ-3 will have slider-bar controls they must see to it that they work significantly better then they did in the CTP map-generator.
[This message has been edited by Ralf (edited May 12, 2001).]
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