More configuration options are better. Fewer screens are better. This should be balanced.
The startup screens to customize a game of SMAC take almost 10 screens to set just a few options - use custom map, then map size, then % ocean, then erosion, then cloud cover, then native life, then difficulty level, then one screen to set each human player.... This could (should) be consolidated to one screen.
On the other hand, I'd hate to see the number of multiplayer setup options limited because you decided that you had to fit all the options on one or two screens.
Realistically, you're talking about setting up a game that's going to take a long time to play. Using 5 minutes to set up a 200+ turn game seems reasonable.
The startup screens to customize a game of SMAC take almost 10 screens to set just a few options - use custom map, then map size, then % ocean, then erosion, then cloud cover, then native life, then difficulty level, then one screen to set each human player.... This could (should) be consolidated to one screen.
On the other hand, I'd hate to see the number of multiplayer setup options limited because you decided that you had to fit all the options on one or two screens.
Realistically, you're talking about setting up a game that's going to take a long time to play. Using 5 minutes to set up a 200+ turn game seems reasonable.
Comment