Looking at several recent games, I realise how aggressively I use culture, both to grap resources/border squares and to prevent captured cities from being easily recaptured
I believe it would make sense to apply the corruption model to culture as well as production and gold as:
-it reflects the reality that culture will be lower in peripheral cities
-it prevents the aggressive use of culture at the edge of a large empire, which the human player will exploit better than the AI
I believe it would make sense to apply the corruption model to culture as well as production and gold as:
-it reflects the reality that culture will be lower in peripheral cities
-it prevents the aggressive use of culture at the edge of a large empire, which the human player will exploit better than the AI
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