I think one of the problems which cause uninteresting/boring/unchallenging endgames is that most human players (HP) simply build as many cities as possible using Infinite City Sprawl (ICS), ramp up the production of these massive number of cities' production using improvements/wonders, and then simply mass build massive amounts of units and flood the enemy.
In my own civgames, once I have Howitzers, I need to do nothing but simply build tons of howitzers, flood enemy cities with howitzers and take over many cities very quickly.
Doesn't require a lot of effort or thinking and is very effective but not very satisfying. Since with a large enough production capacity, no effort or thinking is required in terms of force deployment you just produce units ad infinitum like rounds of ammunition.
Basically, using ICS and IUS, Civ endgames are nothing but "produce and flood" endgames devoid of strategy and thinking. If you make a mistake or suffer some defeat because your attack failed, you'll produce more "rounds of ammunition" anyway and so no big deal!
There have a couple of suggestions to combat IUS.
1. Tie max production of military units to total population so prevent IUS. (also prevents the issue I have of building a military which would seem to be far far larger than the existing population should be able to support)
2. Reduce population (a la settlers) when building military units.
3. Allow aircraft to bomb factories, power plants etc and have AI actually do so effectively to really slow down production.
4. Disallow instant buying of improvements/units.
Does anyone know what is already planned, or hinted at that will prevent IUS?
[This message has been edited by polymths (edited May 11, 2001).]
[This message has been edited by polymths (edited May 11, 2001).]
[This message has been edited by polymths (edited May 11, 2001).]
In my own civgames, once I have Howitzers, I need to do nothing but simply build tons of howitzers, flood enemy cities with howitzers and take over many cities very quickly.
Doesn't require a lot of effort or thinking and is very effective but not very satisfying. Since with a large enough production capacity, no effort or thinking is required in terms of force deployment you just produce units ad infinitum like rounds of ammunition.
Basically, using ICS and IUS, Civ endgames are nothing but "produce and flood" endgames devoid of strategy and thinking. If you make a mistake or suffer some defeat because your attack failed, you'll produce more "rounds of ammunition" anyway and so no big deal!
There have a couple of suggestions to combat IUS.
1. Tie max production of military units to total population so prevent IUS. (also prevents the issue I have of building a military which would seem to be far far larger than the existing population should be able to support)
2. Reduce population (a la settlers) when building military units.
3. Allow aircraft to bomb factories, power plants etc and have AI actually do so effectively to really slow down production.
4. Disallow instant buying of improvements/units.
Does anyone know what is already planned, or hinted at that will prevent IUS?
[This message has been edited by polymths (edited May 11, 2001).]
[This message has been edited by polymths (edited May 11, 2001).]
[This message has been edited by polymths (edited May 11, 2001).]
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