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Commandos!

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  • Commandos!

    I think spies should lose the sabotage. it would make way for (you guessed it!) commandos!
    Commmandos stats:
    2 hit points
    1/3 movement rate
    6/1. cannot attack cities
    3 movement points
    Sabotuering stats:
    green has 60% chance of sabotaging stuff.
    vet has 90%
    Special ability: dispersment:
    units are 'invisible'
    If enemy unit goes into a commando square, they take 50% damage. if green, they dissapear. Vet, they go to the nearest city.
    Paradropping (vet only):
    May paradrop 10 squares AFTER a succesful sabotage (no other time)
    Suggestions? Too powerful (i think it is)?

  • #2
    Like the idea of "Special Forces". But paradrop after action would make them nearly invincible.
    On the other hand, if they implement commandos, other units (e.g. helis) could have a special anti commando ability.

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    • #3
      I alraedy suggested a similar unit many moons ago. If someone is nice enough to look it up I'd be happy. I have much studying to do.

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