I generally liked the idea of partisan-units in Civ-2, but I didnt like how they where implemented. Any ideas how to tweak and change this unit?
The way I see it, those partisan-units should NOT appear all at once directly after city-captures. Thats too obvious. Instead they should pop-up one by one, here and there within conquered city-areas concentrating on pillaging shields, roads and RR. However they can only pillage the next-coming turn, and they are not so many as they where in Civ-2. Special abilities:
- treats all non-RR terrain as roads.
- No zone-restrictions, of course.
- New abilities: No automatic map-recentering on these units. Be alert!
- A partisan-unit must be killed completely. Only wounded partisans disapperars and come back again healed.
The way I see it, those partisan-units should NOT appear all at once directly after city-captures. Thats too obvious. Instead they should pop-up one by one, here and there within conquered city-areas concentrating on pillaging shields, roads and RR. However they can only pillage the next-coming turn, and they are not so many as they where in Civ-2. Special abilities:
- treats all non-RR terrain as roads.
- No zone-restrictions, of course.
- New abilities: No automatic map-recentering on these units. Be alert!
- A partisan-unit must be killed completely. Only wounded partisans disapperars and come back again healed.
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