I generally liked the idea of partisan-units in Civ-2, but I didnt like how they where implemented. Any ideas how to tweak and change this unit?
The way I see it, those partisan-units should NOT appear all at once directly after city-captures. Thats too obvious. Instead they should pop-up one by one, here and there within conquered city-areas concentrating on pillaging shields, roads and RR. However they can only pillage the next-coming turn, and they are not so many as they where in Civ-2. Special abilities:
- treats all non-RR terrain as roads.
- No zone-restrictions, of course.
- New abilities: No automatic map-recentering on these units. Be alert!
- A partisan-unit must be killed completely. Only wounded partisans disapperars and come back again healed.
The way I see it, those partisan-units should NOT appear all at once directly after city-captures. Thats too obvious. Instead they should pop-up one by one, here and there within conquered city-areas concentrating on pillaging shields, roads and RR. However they can only pillage the next-coming turn, and they are not so many as they where in Civ-2. Special abilities:
- treats all non-RR terrain as roads.
- No zone-restrictions, of course.
- New abilities: No automatic map-recentering on these units. Be alert!
- A partisan-unit must be killed completely. Only wounded partisans disapperars and come back again healed.
) would suffer automatic damage each turn. The idea could also be expanded upon to include automatic pillaging of roads and railroads (this feature would only apply if enemy had already captured that territory completely - ie. it is now within his borders) if there isn't a unit stationed on the tile.
Comment