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Fortresses, Schmortresses!

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  • #46
    I only build them in certain situations. moreso in human games than against the ai. although a human is likely to bypass the fortress...

    in any case the pbem's I'm in right now, I still haven't gotten around to it. But eventually I will build fortresses on some hill and mountains squares.

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    • #47
      Originally posted by aaglo
      Okay, here's my fortress-wall. The picture is zoomed out, and I've put a red arrow on top of each fortress. Now this was the old line, I was originally on the southern side.
      Considering the minimap, this fortress-wall was build a long time ago.
      Nym
      "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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      • #48
        "The manually made piece-by-piece Great Wall"

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        • #49
          Hmmm, is that a gap in the wall I see near Ctesiphon? Just like the real great wall
          badams

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          • #50
            There's also a "sea gap" near Arbela... good for landing forces.

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            • #51
              i still wish fortressed exerted civ2-style ZOC. IE a unit cannot pass through 2 fortresses spaced 1 tile away
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #52
                Sometimes I think they took out ZOC because it was no longer relevant if you can't walk all over the place on enemy railroads anymore. Thinking this way, I like better the way it is now.

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                • #53
                  I like them here, I like them there
                  In the hills and on the plains
                  So I can guard iron and grains
                  I like them Sam I am
                  I like some forts in my plan

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                  • #54
                    Yep, In my wall there is a gap. But I noticed it only when I already conquered the lands north from me...
                    I'm not a complete idiot: some parts are still missing.

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                    • #55
                      I guess nobody would feel bad, if I mention about my new idea for fortress graphics (I started a thread in the creation-forum).

                      Here's a "preview"
                      Attached Files
                      I'm not a complete idiot: some parts are still missing.

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                      • #56
                        Looks pretty good, and would certainly clear up if you have any gaps...but I rarely build fortresses. Actually, one time I conquered the second continent, but didn't want to settle many completely corrupt cities, so I set up a border around the entire continent with 70+ tanks, cavalry, etc to keep the other civs from building cities. Still missed a few spots and noticed them as transports/galleons moved towards them for a landfall.
                        badams

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                        • #57
                          Hey, aaglo, how do you make those graphics? They are c00l!

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                          • #58
                            I use a freeware program called pov-ray http://www.povray.org

                            It's a text-based raytracing program, with quite long learning curve. The tutorial help is really handy for starters...
                            I'm not a complete idiot: some parts are still missing.

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                            • #59
                              I use some generic program that came with my computer.
                              No, I did not steal that from somebody on Something Awful.

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                              • #60
                                I always buld than at bottleneck and stick two artilery and two defence units in them, depending on how important the bottleneck is
                                I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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