For a long time, in many threads, I have stressed how the years/turn timescale is only meaningful for measuring technical progress and cannot be literally interpreted for unit movement. Of course this seems to still cause confusion or some people simply refuse to interpret the timescale this way.
Therefore I have a very modest proposal which hopefully does away with these "It takes 100 years to move my caravan!" or "Although your counterattack only took 2 turns, 100 years had passed" nonsense.
Let simply get rid of the timescale altogether so that now a turn is simply a turn (and not 100 years/turn or 1 year/turn or whatever).
The game will simply have turns. To measure technological progress, instead of indicating exact years, we will use "Ages" such as "Bronze Age", "Iron Age", etc.
The new calendar system will simply be "Turn 20 of Bronze Age" or Turn 100 of "Steel Age". The older "ages" will have less turns to model slower technological progress.
Hopefully by getting rid of the timescale altogether and using "turns/age" calendar, we can stop these arguments about timescale.
Therefore I have a very modest proposal which hopefully does away with these "It takes 100 years to move my caravan!" or "Although your counterattack only took 2 turns, 100 years had passed" nonsense.
Let simply get rid of the timescale altogether so that now a turn is simply a turn (and not 100 years/turn or 1 year/turn or whatever).
The game will simply have turns. To measure technological progress, instead of indicating exact years, we will use "Ages" such as "Bronze Age", "Iron Age", etc.
The new calendar system will simply be "Turn 20 of Bronze Age" or Turn 100 of "Steel Age". The older "ages" will have less turns to model slower technological progress.
Hopefully by getting rid of the timescale altogether and using "turns/age" calendar, we can stop these arguments about timescale.
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