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Adjusted R&RR move-rates/-bonuses needed

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  • Adjusted R&RR move-rates/-bonuses needed

    Well, heres my two pennies worth of R&RR movement- and bonus-adjustments in Civ-3:
    [*]Road movement bonus: 3X (similar to Civ-2)[*]RR movement bonus: 4X (or perhaps 5X - just not infinite, as in Civ-2)
    [*]Combat-strength affected by moving on roads: declining (full -> 1/3)[*]Combat-strength affected by moving on RR: declining (not unaffected, as in Civ-2).
    [*]Trade-bonus affected by roads: Similar to Civ-2[*]Trade-bonus affected by RR: No further accumulation (similar to Civ-2)
    [*]Resource-bonus affected by RR: now ONLY on mined hills/mountains (and not resource-bonus from any shield-output square, as in Civ-2)

    [This message has been edited by Ralf (edited May 11, 2001).]
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