Perhaps you could have a situation where a Great Artist can allow for the creation of special units, but this takes away from the strategy of the game. Practical sciences whether instituted through a slider bar or by selection from three checkboxes upon commencing research of a tech allows for this choice, thereby creating continuing STRATEGY throughout the game.
A major concern of many people is to counter militarists, but an even greater concern is to maximise the places in the game where the player can ACTIVELY choose and decide his/her strategy. The Tech tree was the greatest example of choice and was the greatest invention in CIV. Civ3 is a new game, and more choices are needed. (By the way SE from SMAC was an example of choice) - people always like choice!!!
A major concern of many people is to counter militarists, but an even greater concern is to maximise the places in the game where the player can ACTIVELY choose and decide his/her strategy. The Tech tree was the greatest example of choice and was the greatest invention in CIV. Civ3 is a new game, and more choices are needed. (By the way SE from SMAC was an example of choice) - people always like choice!!!
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