First I want to say hi to everybody. Yesterday I got the brilliant idea of reinstalling Civ2, and I can tell I came rather tired to work this morning after playing all night
Anyway, I found this great forum and read all about Civ 3, so after spending an hour searching without success, I decided to post my idea for Civ 3 as a new post instead. Sorry if this has already been discussed, but all I found were topics about *crossing* rivers and movement of *ships* along rivers.
What I want to point out is the massive importance rivers had for movement of people, during most part of history. Railroads were the first means of transportation that was faster than water. Now, in Civ 2, rivers count as roads when you move along them, but you have to spend a whole movement point to enter the river tile. This means you in most cases will build a road beside the river and walk along this instead. And because you can't build roads in river tiles before Bridge building, you will see rivers more like obstacles than fast ways of transpaortation for most of the time.
So I have some simple suggestions for Civ 3.
1) Make river movement for ground units faster than road movement. I suggest 1/6 movement point. Looking at history, rivers were *always* used whenever available.
2) Make it possible to build roads into river tiles before bridge building. However, before bridge building, crossing a river will always cost 1 movement point even if there is a road in the tile.
This would lead to rivers having an important strategic importance, just like they had in real life.
What do you think?
Hurricane
Anyway, I found this great forum and read all about Civ 3, so after spending an hour searching without success, I decided to post my idea for Civ 3 as a new post instead. Sorry if this has already been discussed, but all I found were topics about *crossing* rivers and movement of *ships* along rivers.
What I want to point out is the massive importance rivers had for movement of people, during most part of history. Railroads were the first means of transportation that was faster than water. Now, in Civ 2, rivers count as roads when you move along them, but you have to spend a whole movement point to enter the river tile. This means you in most cases will build a road beside the river and walk along this instead. And because you can't build roads in river tiles before Bridge building, you will see rivers more like obstacles than fast ways of transpaortation for most of the time.
So I have some simple suggestions for Civ 3.
1) Make river movement for ground units faster than road movement. I suggest 1/6 movement point. Looking at history, rivers were *always* used whenever available.
2) Make it possible to build roads into river tiles before bridge building. However, before bridge building, crossing a river will always cost 1 movement point even if there is a road in the tile.
This would lead to rivers having an important strategic importance, just like they had in real life.
What do you think?
Hurricane
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