(Some of) You guys are missing something VERY important here. If there are to be "only" 7 civs (has that even been made clear?), then we must logically conclude that they are doing a great deal about the UNIQUENESS of each of those civs! That would take a GREAT DEAL of play testing if each civ is truly unique. Not to mention art sets, sounds, the whole thing.
Now if you ask me, I'd MUCH MUCH MUCH rather have 7 truly unique and interesting civs to play than 64 so-called civs whose only differences are player color and AI aggressiveness. One of the great things about SMAC, of course, was the difference in each faction. We can debate just how well that was done, but it was a step in the right direction if you ask me.
So, this is not a matter of "The computer can't handle more than 7 civs." We all know it can, especially if they are not different from each other. However, 7 honestly, truly unique civs would put a TREMENDOUS drain on the programmers, artists, sounds guys and play testers to make sure it all works, looks, sounds and plays well. And yes, if this is what they are really doing, then adding even 1 more civ would translate to a hell of a lot more work.
This looks like Sid once again making the right decision to go for quality over quantity. If you want a game with at least the mental image of lots of civs to play against, play Europa Universalis. Just keep in mind, though, those civs are hard coded on a pre-determined map and have no real difference from each other besides starting location and starting resources (oh, and diplomatic stance). Not only that, but EU only spans 300 years and is therefore much more limited in terms of what could unbalance the game.
If this 7 civs detail is really true, AND if it indicates what I hope it does, Civ3 will be MUCH better than I had imagined!
Of course, I still think you should be able to put 2 or 3 of each AI under a different name, etc., and setup games with MORE civs with the warning that the game "Was not playtested that way and could lead to imbalances." And rather than make us hack a .txt file, please just make it a option from the get go for people who want to play against more opponents at once despite the lack of playtesting.
Now if you ask me, I'd MUCH MUCH MUCH rather have 7 truly unique and interesting civs to play than 64 so-called civs whose only differences are player color and AI aggressiveness. One of the great things about SMAC, of course, was the difference in each faction. We can debate just how well that was done, but it was a step in the right direction if you ask me.
So, this is not a matter of "The computer can't handle more than 7 civs." We all know it can, especially if they are not different from each other. However, 7 honestly, truly unique civs would put a TREMENDOUS drain on the programmers, artists, sounds guys and play testers to make sure it all works, looks, sounds and plays well. And yes, if this is what they are really doing, then adding even 1 more civ would translate to a hell of a lot more work.
This looks like Sid once again making the right decision to go for quality over quantity. If you want a game with at least the mental image of lots of civs to play against, play Europa Universalis. Just keep in mind, though, those civs are hard coded on a pre-determined map and have no real difference from each other besides starting location and starting resources (oh, and diplomatic stance). Not only that, but EU only spans 300 years and is therefore much more limited in terms of what could unbalance the game.
If this 7 civs detail is really true, AND if it indicates what I hope it does, Civ3 will be MUCH better than I had imagined!
Of course, I still think you should be able to put 2 or 3 of each AI under a different name, etc., and setup games with MORE civs with the warning that the game "Was not playtested that way and could lead to imbalances." And rather than make us hack a .txt file, please just make it a option from the get go for people who want to play against more opponents at once despite the lack of playtesting.
Comment