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Should there be a C-5 Galaxy type unit in Civ3?

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  • Should there be a C-5 Galaxy type unit in Civ3?

    Me thinks so. There are more ways in the modern era to transport your units than via sea. I found it agrivating in Civ2 that you couldn't move your units via air.

    I think you should be able to move 5 infantry units per airplane...or 2 tank/artillery/mod inftanty units etc etc.

    What are other peoples thoughts?
    If the voices in my head paid rent, I'd be a very rich man

  • #2
    In Civ2, you can definitely move units via air transport by using airports. This is sufficient and I do not see the need to actually load units into cargo planes and move them around.

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    • #3
      quote:

      Originally posted by polymths on 05-04-2001 10:55 PM
      In Civ2, you can definitely move units via air transport by using airports. This is sufficient and I do not see the need to actually load units into cargo planes and move them around.



      Only addition to this would be to allow soldiers to be flown to airstrips and have helicopters that can hold marines or some other type of military unit for a Vietnam style of war.

      About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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      • #4
        They had the helicopter thing in CtP2. It was so-so.

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        • #5
          quote:

          Originally posted by Zanzin on 05-04-2001 10:29 PM
          Me thinks so. There are more ways in the modern era to transport your units than via sea. I found it agrivating in Civ2 that you couldn't move your units via air.

          I think you should be able to move 5 infantry units per airplane...or 2 tank/artillery/mod inftanty units etc etc.

          What are other peoples thoughts?


          I would like the ability to at least customize. I wanted an amphibious carrier that carried Marines and Helicopters in Civ2. No dice. I wanted heliborne cavalry that could carry one light infantry unit. No dice. The ability to flag a unit as carrying another type of unit and a carry capacity should be included.

          Venger

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          • #6
            quote:

            Originally posted by polymths on 05-04-2001 10:55 PM
            In Civ2, you can definitely move units via air transport by using airports. This is sufficient and I do not see the need to actually load units into cargo planes and move them around.




            Lol, I completly forgot about the airports in Civ2. Please, excuse me!

            On the same token though, if you have seaports in civ3, would it be a good idea to make it possible that you can automatically move units between cities with seaports?

            If the voices in my head paid rent, I'd be a very rich man

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            • #7
              I´d love real air transport. Planes and helis! Since we have sea transport, air transport is the next step.

              "Normal" units could need an entire turn to "land", paratroopers and other special forces could make paradrops and attacks in the same turn...

              ------------------
              Civ2000 hosted by CivII Universum
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              • #8
                Well airports aren't suitable I think,
                you Should be able to land troops on airstrips at least..
                helicopters would be useful for transporting vehicles and troops over rough terrain, a role which airports don't cater for.

                What about ground trucks too.. they should be able to transport units faster than an ancient legion could go for example.

                This shows the holes in the old Civ2's combat system which needs to be fixed.. just make troops move faster if they can be supplied with trucks after automobiles discovered..

                Railroads also move too fast.. or should roads be speeded up?

                Admiral Pete

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                • #9
                  The railroad issue is a dicey one. It makes movement of troops more realistic in the modern age, but, yes, it does seem to move them to fast.

                  Roads I think should be sped up, costing 1/5th of a movement point instead of 1/3rd.

                  If the voices in my head paid rent, I'd be a very rich man

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                  • #10
                    I think that Helicopters shall be able to transport land units, And that paratroopers shall be able to attack from them as Marinas from transports.
                    Creator of the Civ3MultiTool

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                    • #11
                      I disagree. You can't transport a large number of units effectivly in planes. Thats WHY we have transports. Tanks are freaking heavy. Artillery is even worse. Leave the armies on the ground and on the sea please.
                      By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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                      • #12
                        quote:

                        I would like the ability to at least customize. I wanted an amphibious carrier that carried Marines and Helicopters in Civ2. No dice. I wanted heliborne cavalry that could carry one light infantry unit. No dice. The ability to flag a unit as carrying another type of unit and a carry capacity should be included.


                        Venger's suggestion makes sense to me.

                        A mechanised infantry unit represents number of MBT + number of APC/IFV + support artillery + number of infantrymen.

                        A para trooper unit represents number of infantrymen + permanently attached air transports.

                        A Marine unit represents number of infantrymen + number of amphibious landing craft

                        You wouldn't divide a horsemen unit to horses and men, would you?

                        Sea trasnports are the only exception since they operate in completely different military branch from a land army.

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                        • #13
                          I suppose we miss all this when Firaxis decided to cut the Unit Workshop concept out of Civ III. I would like to see a better developed Unit Workshop, learning from SMAC errors, but lots of fans think different.

                          Now they get what they deserve, with CIV predefined and fixed special units

                          Generally speaking, it seems to me the level of military details in Civ is uncertain: Firaxis is not sure if steer to a more tactical military (sea transport of troops by dedicated ships) or keep them as strategical as possible (instant move of units between airports, but with silly "risk o enemy planes shooting your transport" - how in the hell I can't escort them with my fighters as I do with my ships?).

                          If Firaxis will go on "tactical" side, then transport planes and choppers are acceptable (but very limited to modern time, and with reduced capacity); OTOH, if they go back to strategical side, they can ignore anything different from a tweak to airport rules, e.g. the ability to extend air transport to the airfields built by engineer outside of cities.

                          Just a final note: it needs a great game AI improvement if we want to really see all this advanced air rules at work, because too often in CIV II and SMAC they come in action when the game is almost over.

                          ------------------
                          Admiral Naismith AKA mcostant
                          "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                          - Admiral Naismith

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                          • #14
                            quote:

                            Originally posted by Zanzin on 05-05-2001 08:43 PM
                            The railroad issue is a dicey one. It makes movement of troops more realistic in the modern age, but, yes, it does seem to move them to fast.

                            Roads I think should be sped up, costing 1/5th of a movement point instead of 1/3rd.




                            By the end of the game, you are looking at 1 year per turn. What country in the last 100 years couldn't move its entire army from one end of the country to the other and be ready for battle. WWI, WWII, and today's modern armies all have to be ready for battle within weeks. Railroads allow this to happen. I would be very angry if I couldn't in Civ III take my entire army from NY to LA in a year. It may seem fast but when a turn is characterized in a year and a map to the globe it is actually to slow.

                            About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                            • #15
                              If they did, I am sure they would have the C-130, not the C-5. It's much more common.
                              Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevada, defiant and enduring.

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