quote: Originally posted by Darkknight on 05-06-2001 07:15 PM for the better part of 5000 years a lot of the nations didn't know eachother (like humans and aliens) so obviously they will come up with different weopons and methods of doing things. Shane |
This comment from Shane gave me a radical idea that most definitely won't make it into the game - still its something fun to think about!
How about if every civ had its own tech tree, with its own unique buildings and units - all modern techs would be the same so this uniqueness only applies to say the Ancient age.
However, a civ could research another civs tech if they had an embassy with them. (this relies on the tech trees for each civ being compatible - ie. same techs but produce different buildings, wonders, units)
This effectively simulates ancient tech differences without giving any civ an unfair advantage (because any civ can get their tech if they have an embassy)
EXAMPLE: English can naturally research archers and stone walls. However, they have an embassy with the Romans, and thus can also research legions and aqueduct!
EFFECT: simulates national/cultural differences, while also simulating how civs change through interaction with one another. (Eg. this way English will never discover samurai's on Earth map because by the time they contact the Japanese, they will have already researched the corresponding tech (pikeman?). However, if they start on a random map next to the Japanese, they would no doubt develop differently in terms of architecture as well as military units - this idea effectively allows this to happen)
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