Not an OT thread, relax
I was thinking about CIV and SMAC well know limit to portrait a nation more like an unlinked group of Cities than as a nation.
Look at citizen unhappiness: it seems more related to events happening to the city alone that in any other place in the world, and it seems more easy to happen in bad developed cities than not.
I think that, as current "Seattle people" show (at least, that's the name italian media are using, if you wonder what I'm talking about, please ask), sometime people become unhappy and revolt by something happening around the globe.
In Civ sense, I wonder if Firaxis would consider to implement:
1) FACT: world pollution raise over too much (global warming fear)
CONSEQUENCE: some citizen into your Civ start become unhappy, not because their cities are bad administered, but because of global menace
SOLUTION: diplomatic action vs. worst civ to lower global pollution; it may require you pay money to help enhance their facilities (eg. to build recycling center in every high producer cities), or to share some required ecotech
2) FACT: a civ (not at war with you ) has a very low level of life (considering Civ stats available, may be short life or bad sanitations)
CONSEQUENCE: some citizen into your Civ start become unhappy not because they are hungry or suffers, but because they want some social "justice" helping Africans dying children
SOLUTION: diplomatic action vs. suffering civ to help their level; it may require you pay money to help enhance their facilities (eg. to build supermarket to produce more food in every city at famine risk), or to share some required life tech (sanitation, medicine)
3) FACT: two civs (not at war with you ) are involved into a long and bloody war (considering military, but mainly civilian loss and pillage)
CONSEQUENCE: some citizen into your Civ start become unhappy not because they are at war, but because they feel that a world at war (may be with Civ at their border) is not a safe place to live
SOLUTION: diplomatic action vs. civs at war, to support a cease fire; it may require you pay money to stop act of war, or to share some wanted tech (not military) that was the reason of fight
Ok, I stop here my example, but you can add more according to (guessed) Civ III rules. Crusade started, help caravan sent...
I know this fit better into modern ages, but something can be used early: slavery banning first example coming to my mind.
Please, let me know what do you think about my long, long, idea
------------------
Admiral Naismith AKA mcostant
I was thinking about CIV and SMAC well know limit to portrait a nation more like an unlinked group of Cities than as a nation.
Look at citizen unhappiness: it seems more related to events happening to the city alone that in any other place in the world, and it seems more easy to happen in bad developed cities than not.
I think that, as current "Seattle people" show (at least, that's the name italian media are using, if you wonder what I'm talking about, please ask), sometime people become unhappy and revolt by something happening around the globe.
In Civ sense, I wonder if Firaxis would consider to implement:
1) FACT: world pollution raise over too much (global warming fear)
CONSEQUENCE: some citizen into your Civ start become unhappy, not because their cities are bad administered, but because of global menace
SOLUTION: diplomatic action vs. worst civ to lower global pollution; it may require you pay money to help enhance their facilities (eg. to build recycling center in every high producer cities), or to share some required ecotech
2) FACT: a civ (not at war with you ) has a very low level of life (considering Civ stats available, may be short life or bad sanitations)
CONSEQUENCE: some citizen into your Civ start become unhappy not because they are hungry or suffers, but because they want some social "justice" helping Africans dying children
SOLUTION: diplomatic action vs. suffering civ to help their level; it may require you pay money to help enhance their facilities (eg. to build supermarket to produce more food in every city at famine risk), or to share some required life tech (sanitation, medicine)
3) FACT: two civs (not at war with you ) are involved into a long and bloody war (considering military, but mainly civilian loss and pillage)
CONSEQUENCE: some citizen into your Civ start become unhappy not because they are at war, but because they feel that a world at war (may be with Civ at their border) is not a safe place to live
SOLUTION: diplomatic action vs. civs at war, to support a cease fire; it may require you pay money to stop act of war, or to share some wanted tech (not military) that was the reason of fight
Ok, I stop here my example, but you can add more according to (guessed) Civ III rules. Crusade started, help caravan sent...
I know this fit better into modern ages, but something can be used early: slavery banning first example coming to my mind.
Please, let me know what do you think about my long, long, idea
------------------
Admiral Naismith AKA mcostant
Comment