in this screenshot: http://www.apolyton.net/civ3/images/...lay-cities.jpg
are lots of raw numbers. numbers for food, production, science,... .
Somehow I dont like that.
I dont really mind at all how many food a city produces. I just mind if the city is doing average, good or below-average depending on the size of the city. Thats all I need to know.
So I can see very quickly were to spend improvements and which cities to protect most.
The rest is nice: unit icons instead of their names and so on.
I think that was what ctp lacked of. They had just too many numbers and text.
For example, do you want to read: Sir, we have discovered blabla. or do you want to see a nice big picture of an icon of the advance and blabla somewhere on top (like in civ1).
I like the civ1 approach much more. I need less power to decrypt the message and its a pleasure to the eyes too, seeing beautiful screens.
With decrypting the text its less fun, and you got no eye-candy.
ATa
are lots of raw numbers. numbers for food, production, science,... .
Somehow I dont like that.
I dont really mind at all how many food a city produces. I just mind if the city is doing average, good or below-average depending on the size of the city. Thats all I need to know.
So I can see very quickly were to spend improvements and which cities to protect most.
The rest is nice: unit icons instead of their names and so on.
I think that was what ctp lacked of. They had just too many numbers and text.
For example, do you want to read: Sir, we have discovered blabla. or do you want to see a nice big picture of an icon of the advance and blabla somewhere on top (like in civ1).
I like the civ1 approach much more. I need less power to decrypt the message and its a pleasure to the eyes too, seeing beautiful screens.
With decrypting the text its less fun, and you got no eye-candy.
ATa
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