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Does the Iron Works Cause Pollution ?

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  • #16
    One pollution means the same as one chimney in Civ1 - it represents the chance of getting one of those 20 squares polluted. Thus the more pollution, the more likely to get polluted city squares.
    I'm not a complete idiot: some parts are still missing.

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    • #17
      Yes, and lots of it. It produces a large amount of shields, and a corresponding amount of pollution. Be prepared!
      I'm about to get aroused from watching the pokemon and that's awesome. - Pekka

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      • #18
        But what does that "one pollution" exactly mean? What are the actual chances that a city cotaining an improvement that produces "one pollution" to have a pollution blob suddenly show up on a city square? What are the numbers regarding pollution and it's distribution according to the games logistics?
        That's something troubling. The only answer we have until now is "the more you have, the more chances you get to be polluted". It would be nice if we had some percentage about these things, like "4 pollution = 10% of actual blotted square", or something like that.

        The same goes for the global warming thing. How much pollution can we stand so there'll be no terrain changing? Or this is a cumulative effect?

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        • #19
          All I know about global warming is that I hated the tile-changing trick so much that I turned the damn thing off in the editor.

          Now I don't mind it a bit!
          No, I did not steal that from somebody on Something Awful.

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          • #20
            Also one must take into account that population causes pollution beginning in the late industrial age (i think when you get Motorized Transport)

            Whoever, I still don't know what's the formula for population pollustion
            A true ally stabs you in the front.

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            • #21
              I think population causes polution once it gets above twelve, or when population exceeds the number of usable squares, whichever comes first.
              No, I did not steal that from somebody on Something Awful.

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              • #22
                IIRC, One tile is affected by GW for every 9 tiles where pollution is present at the end of a turn. This is world wide, not just in your territory. (that was from CIV 2 but I think that it is the same in CIV3 and PTW as well.)

                Master Zen:

                Population starts to pollute once the size of a city reaches a metropolis (which is why I make a town=8 and a city=16)
                * A true libertarian is an anarchist in denial.
                * If brute force isn't working you are not using enough.
                * The difference between Genius and stupidity is that Genius has a limit.
                * There are Lies, Damned Lies, and The Republican Party.

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                • #23
                  Originally posted by Mad Bomber
                  IIRC, One tile is affected by GW for every 9 tiles where pollution is present at the end of a turn. This is world wide, not just in your territory. (that was from CIV 2 but I think that it is the same in CIV3 and PTW as well.)

                  Master Zen:

                  Population starts to pollute once the size of a city reaches a metropolis (which is why I make a town=8 and a city=16)
                  hi ,

                  ahem , and what then concerning cities that are size 6 and have polution , ...... caused by buildings , ......

                  have a nice day
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                  • #24
                    Either way : it is still well worth it to build it. The advantages far outweight the pollution.
                    What?

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                    • #25
                      Originally posted by panag


                      hi ,

                      ahem , and what then concerning cities that are size 6 and have polution , ...... caused by buildings , ......

                      have a nice day
                      Yes, Panang. City improvements do cause pollution......

                      Factories, Manufacturing Plant's, Coal Plants, Research Labs and Airports all create pollution. Also keep in mind that if a city shares tiles the pollution may not have come from the city it is listed but from the city it shares the tile with.
                      * A true libertarian is an anarchist in denial.
                      * If brute force isn't working you are not using enough.
                      * The difference between Genius and stupidity is that Genius has a limit.
                      * There are Lies, Damned Lies, and The Republican Party.

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                      • #26
                        Also keep in mind that if a city shares tiles the pollution may not have come from the city it is listed but from the city it shares the tile with.
                        This is something new. Never heard about it. How did this happen to you, exactly?

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                        • #27
                          Petro:

                          lets say that there are two cities. the first is City A, the second is city B. Imagine that they share a few tiles. lets say that pollution occurs in a tile shared by the two cities. It is possible that the polltuion was caused by city B, but because the tile is closer to city A, the game will say "there is pollution by City A" even if it was caused by City B.
                          * A true libertarian is an anarchist in denial.
                          * If brute force isn't working you are not using enough.
                          * The difference between Genius and stupidity is that Genius has a limit.
                          * There are Lies, Damned Lies, and The Republican Party.

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