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I don't think so, but I think it should be tested.
However, NEVER restrict yourself from building the IW because it woudl create pollution. In fact, if you get a site, you might even consider moving the palace near it, if conditions allow it...
But look at the bright side, it makes cities with production of over 100 very possible.
Screw the pollution, build it!
BTW, remember that using Shift-P on a Worker automatically sends them to clean up a polluted square, this is really useful when 2 or 3 polluted squares appear per turn.
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
Originally posted by Master Zen
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BTW, remember that using Shift-P on a Worker automatically sends them to clean up a polluted square, this is really useful when 2 or 3 polluted squares appear per turn.
... and it is really frustrating when there is NO pollution. Then you have to stand them all down and Shift-P them again when pollution reappears.
Jaybe makes a good point. There should be a way to keep the workers automated on pollution cleanup even when you have none on a given turn. That way you wouldn't have to fortify all on one turn and re-command them the next.
I think this interface difficulty is kept in to 'encourage' you to build Mass Transit and the Recycling Plant.
I always use shift-a...this way my workers will clean pollution whenever it appears an will be railroading every tile when they don't have anything else to do.
Wait for pollution to clean up, make watch tower, radar towers, field airports... wait for enemy terrain to be won so to get workers there and improve my (new) terrain...
Usually I use the slave workers to build up towers, field airports and radars... other times, I just use a mix of different nationality workers to put in a new-found city. Usually the city won't flip. Just as guarantee, I put equal number of every nationality worker in the population, and equal of mine workers as well.
You can use them to lure your opponents with your good intentions, giving some of them to the enemy, er, adversary civ, or returning the former slaves to the enem, ups, former-enemy.
Usually after I send some workers to clean pollution I lump them in the same square and Fortify All. Then when pollution returns I Wake All and send them to clean up
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
But what does that "one pollution" exactly mean? What are the actual chances that a city cotaining an improvement that produces "one pollution" to have a pollution blob suddenly show up on a city square? What are the numbers regarding pollution and it's distribution according to the games logistics?
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