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  • supply

    I would like to see a some sort of supply feature so an enemy unit can not
    be stationed, for centures, in your territory free of charge. There should be a supply line established free of enemy ZOC and if the unit gets trapped, with out supply, he dies after a short time.That way you do not always have to tell an other unit to get off your land you can put in your zoc and it dies there.

  • #2
    That's an excellent idea, since if that unit is in your territory, against your will, then it has to be getting supplies from your resources (so to speak) and since we all don't like freeloaders, let the jerk die.

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    • #3
      The extent to which they can 'freeload' in your territory, or any territory, depends on the era of history in question. Up until the 1700's or so, an army could do exactly that; there was no such thing as a supply line. In fact, not only could they stay in your territory until you actually beat them, a larg army was required to continue marching around in your territory since it stripped the land bare as it went by.

      Supply lines as we know them first appeared only for very large armies (Napoleon sent something like 115,000 into eastern europe, unprecedented) and consisted almost entirely food and a trivial amount of ammunition.

      On the other extreme we have, say, an armored division of the US Army. Requires tons of material to keep operating every day. If it were cut off, it's pretty much up the creek without an outboard.

      Don't get me wrong, the problem of acquiring food has decided more wars than the battles thereof. In fact, wars have been started simply so the army would be able to live off the enemy's land rather than have to feed it from the country's own crops. But until relatively recently, transportation and production technology were too primitive to keep an army regularly supplied from home. Napoleon had the most ungodly difficult time getting his underlings to have enough rations available to feed his men.

      --
      Jared Lessl

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