In Civ1 and Civ2, the concept of "war sentiment" does not exist. You could wage continuous war for 6000 years, suffer huge casualties without consequence.
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.
"War Sentiment" would be a multiplier which would affect productivity and military effectiveness. The "war sentiment" factor would be affected by various things such as whether the war waged was aggressive or defensive, the length of the war, the number of casualties, the type of govt, etc. etc.
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.
"War Sentiment" would be a multiplier which would affect productivity and military effectiveness. The "war sentiment" factor would be affected by various things such as whether the war waged was aggressive or defensive, the length of the war, the number of casualties, the type of govt, etc. etc.
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