in SMAC i was allowed very easily to never pay attention to the production and units that could be produced because everything was automated, and i didnt want to pay attention anyway because of the complexity of the unit workshop, large types of units / unintuitive types of improvements for bases. i just look for the type of unit and build it, most base production goes on without me/
so i was very glad that Civ3 was much simplified, when building units or improvements it feels youre much more aware and control , and that your choices are clear and important.
--that is to everyone who would say SMAC is a superior game. civ3 is a much more coherent and structured game to play. though i miss some simple things from alpha centauri , like consequences to atrocities. i liked 3d terrain, but understand why 3d terrain was excluded, there would only be 2 or 3 levels at most and raised terrain would be limited on any map. I liked the idea of landmarks though and wish this continued in civ3.
but, with civilization 3, every game seems to start out the same way, with the same rudimentary decisions, and then drag out the same way near the middle of the game. Every new game feels like the same game, and I almost always stop before the modern era. civ3 becomes more boring than people admit.
some of my suggestions for civ4 (other thread) address this, like basing tech advance on resource collection would make each culture unique and each game play out differently based on geography
also boring is that in most games the map is just one or two large pangea chunks without interesting features, more smaller chunks if archipelago, everything is expected, like large stretches of jungle, etc. It does more to make each game play out the same way. Sometimes i get interesting landmasses, but these surprise me.
this is why i aired some dislike of the map generation in the game.
The corruption system also limits the variation on games, empires always have to be continuous and contained.
How can people stand playing this game over and over, or continuously for that matter?
These criticisms said I still like the game and the ideas and effort of the designers . just i think new things should be done in addition to take care of where the game fails.
i think any attempt to rebuild civ should take into account what it does to the playing of the game ; sometimes i get the feeling the designers dont play games through very often except with their cheat modes on.
but it would be fun if for every game generated it felt like a whole new and intricate world, which the civilizations flesh themselves out of. simplification in civ3 was a good idea, but sometimes it feels too much a standardized experience.
so i was very glad that Civ3 was much simplified, when building units or improvements it feels youre much more aware and control , and that your choices are clear and important.
--that is to everyone who would say SMAC is a superior game. civ3 is a much more coherent and structured game to play. though i miss some simple things from alpha centauri , like consequences to atrocities. i liked 3d terrain, but understand why 3d terrain was excluded, there would only be 2 or 3 levels at most and raised terrain would be limited on any map. I liked the idea of landmarks though and wish this continued in civ3.
but, with civilization 3, every game seems to start out the same way, with the same rudimentary decisions, and then drag out the same way near the middle of the game. Every new game feels like the same game, and I almost always stop before the modern era. civ3 becomes more boring than people admit.
some of my suggestions for civ4 (other thread) address this, like basing tech advance on resource collection would make each culture unique and each game play out differently based on geography
also boring is that in most games the map is just one or two large pangea chunks without interesting features, more smaller chunks if archipelago, everything is expected, like large stretches of jungle, etc. It does more to make each game play out the same way. Sometimes i get interesting landmasses, but these surprise me.
this is why i aired some dislike of the map generation in the game.
The corruption system also limits the variation on games, empires always have to be continuous and contained.
How can people stand playing this game over and over, or continuously for that matter?
These criticisms said I still like the game and the ideas and effort of the designers . just i think new things should be done in addition to take care of where the game fails.
i think any attempt to rebuild civ should take into account what it does to the playing of the game ; sometimes i get the feeling the designers dont play games through very often except with their cheat modes on.
but it would be fun if for every game generated it felt like a whole new and intricate world, which the civilizations flesh themselves out of. simplification in civ3 was a good idea, but sometimes it feels too much a standardized experience.
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