Further proof:
the map space and form is similar to SMAC and so is the unti info space.
The units with their circles appear wierd when stepping on trees, this is not a thing perfectionists will do.
the map... form, feel and size is very SMACish.
So I think we can safely say it's a smac mod. We can now hope tis isn't what they're gonna sell.
I think not as IIRC Sid promised a mostly new engine in the same interview i talked about.
About the map, they should reall dump the large squares look. I don't like a map where my 1024x768 screen is filled with 12x12 board....
I know civ 2 graphics are too small for large screens, but that much detail into each square is too much... and very annoying. And I hope the default zoom will contain a rather big terrain with small sqaures. I also hope they have different zooms....
the map space and form is similar to SMAC and so is the unti info space.
The units with their circles appear wierd when stepping on trees, this is not a thing perfectionists will do.
the map... form, feel and size is very SMACish.
So I think we can safely say it's a smac mod. We can now hope tis isn't what they're gonna sell.
I think not as IIRC Sid promised a mostly new engine in the same interview i talked about.
About the map, they should reall dump the large squares look. I don't like a map where my 1024x768 screen is filled with 12x12 board....
I know civ 2 graphics are too small for large screens, but that much detail into each square is too much... and very annoying. And I hope the default zoom will contain a rather big terrain with small sqaures. I also hope they have different zooms....
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