Further proof:
the map space and form is similar to SMAC and so is the unti info space.
The units with their circles appear wierd when stepping on trees, this is not a thing perfectionists will do.
the map... form, feel and size is very SMACish.
So I think we can safely say it's a smac mod. We can now hope tis isn't what they're gonna sell.
I think not as IIRC Sid promised a mostly new engine in the same interview i talked about.
About the map, they should reall dump the large squares look. I don't like a map where my 1024x768 screen is filled with 12x12 board....
I know civ 2 graphics are too small for large screens, but that much detail into each square is too much... and very annoying. And I hope the default zoom will contain a rather big terrain with small sqaures. I also hope they have different zooms....
the map space and form is similar to SMAC and so is the unti info space.
The units with their circles appear wierd when stepping on trees, this is not a thing perfectionists will do.
the map... form, feel and size is very SMACish.
So I think we can safely say it's a smac mod. We can now hope tis isn't what they're gonna sell.
I think not as IIRC Sid promised a mostly new engine in the same interview i talked about.
About the map, they should reall dump the large squares look. I don't like a map where my 1024x768 screen is filled with 12x12 board....
I know civ 2 graphics are too small for large screens, but that much detail into each square is too much... and very annoying. And I hope the default zoom will contain a rather big terrain with small sqaures. I also hope they have different zooms....
), if you zoom into it, it has a little [] in the bottom right corner, like any graphic which is set to be resized, this is very good.
)but washington has more buildings, and the buildings that are teh same, are bigger. at first i thought this to be teh fact that it was a capitol, but upon second glance, the pink size 2 building in teh upper right is "Tenoc..." and this is not the mexican capital, yet is has teh same extra buildings as does washintonn, therefore, it seems as if when an improvement is built, it is shown on the city view w/o entering it! that would be way cool! it is very realistic to know what buildings your enemies have without having to send a "spy" just to find out, which makes this a little more realistic
and also, it means that after awhile you would just have to look at a city to know what improvemnts it has, a great time saver!
Where am i supposed to know the road is going?
FIRAXIS: go back to original straight roads!. as for irrigation: it needs to be clear, and not take up the whole tile, just parts of it. cities look alright BUT they need to have a central building! Water needs to be darker. Units look ?ish, i mean i dunno how to adress them. FIRAXIS: make sure you can clearly tell one unit from another! AND Get those ovals out from under the units, they look disgusting. the blue ones seem to wee hemselves and the red ones are probably constantly wounded.
and the date and status at the top should ALSO be covered inside a window, otherwise you cant even see all these things!
Comment