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Whats your production/shields record?

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  • #16
    ahh, right. i have been missing something, then. i didn't know that.
    so that means i can like increase the production of my cities in the game i'm playing now by 25%? hi, hi.... my enemies (nearly every one, worldwar 1 at the moment. everyone is with me or against me. there is no inbetween (america found that out first hi hi hi....)

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    • #17
      Emma:

      Yes. Nuclear plants are the optimum for production, with the slight risk of a meltdown (very slight). Any city can only have ONE power plant active (the last one built). Hoover places a hydro plant in every city on the continent.

      Anyone figure out the theoretical limit?

      How about 1 coal on hills, one iron on hills and all the rest cattle on plains? Coal has a base production of three, iron and cattle on plains have a base of two. All other squares have at best a base of one. Since for every coal you need a square that produces less than two, there is no advantage of having more than one coal (needed for Ironworks). So I would propose using:

      1 coal on hills (base = 3)
      1 iron on hills (base = 2)
      18 cattle on plains (base =2)
      plus the center square (base =1, plus provides food for iron and coal squares).

      The base is 3+2+1+18*2=42.

      RR: +21

      So city base is 63.

      MP: 100%
      NP: 100%
      IW: 100%

      So total is 63*4=252.

      I did this from memory. Is this the best? I think that irrigated plains with Uranium can be subsitituted for mined plains with cattle. Both produce 3 shields and two food.
      Got my new computer!!!!

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      • #18
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        • #19
          Oops.

          How about 499?

          Government: Democracy

          Mobilized

          Palace, all happiness stuff, all corruption stuff, Forbidden Palace 1 square away, factory, manufacturing plant, nuclear plant and Iron Works

          Population: 20 (not 21!)

          9 cattle squares, mined and RR: 3 food, 5 shields each

          10 coal squares, mined and RR: 1 food, 7 shields each

          1 iron square, mined and RR: 1 food, 6 shields

          Center square is coal, 2 food, 6 shields

          Total food: 40

          Total base shields: 127

          Total additional shields: +300%

          Grand total: 508

          However, there was some waste, so the actual production read 499. On the F1 screen, it said 496(?).

          I tried using 3 flood plains with wheat and all coal except for 1 iron for the IW, and it was not quite as good (490).

          So, the next question is:

          What exactly is the effect of RR? I guess I could just do a search, but after all this damn work, I feel lazy.
          Got my new computer!!!!

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          • #20
            BTW, I did this by trial and error. Someone who remembers number theory and solving simultaneous congruences can do the integer math problem to find the absolute optimum. 1991 was a long time ago.
            Got my new computer!!!!

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            • #21
              Not Sure that this is the max but this should come close

              21 tiles all rail Roaded

              4 Wheat on FP, irrigated 28F 0S
              2 Iron on Hills, Mined 2F 10S
              2 Coal on Hill, Mined 1F 12S
              12 Hills, mined 12F 48S
              city 2F 1S
              Totals: 45F 71S

              With Factory (50%) IW (100%) Nuc Plant (100%) and MP (50%)
              you could have a size 22 city producing 284 shields.
              * A true libertarian is an anarchist in denial.
              * If brute force isn't working you are not using enough.
              * The difference between Genius and stupidity is that Genius has a limit.
              * There are Lies, Damned Lies, and The Republican Party.

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              • #22
                Uh, Brizey.

                I like you work on the theoretical maximums

                However I am more interested in the maximums from a city that could actually exist in a Civ 3 game.

                RR simply provide a bonus of 1 Food or Shield to a worked tile (which is why forests are not affected by RR's)
                * A true libertarian is an anarchist in denial.
                * If brute force isn't working you are not using enough.
                * The difference between Genius and stupidity is that Genius has a limit.
                * There are Lies, Damned Lies, and The Republican Party.

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                • #23
                  Industrial golden age triggered by Hoover, combined with mobilization and fully developed railroads gives a nice production boost. I've experienced it a couple of times. WOW!
                  So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
                  Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

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                  • #24
                    hi ,

                    a golden age gives more shields , try to trigger one very late , playing as the americans or so , .....

                    talking about a boom in shield production , ....

                    have a nice day
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                    • #25
                      i think i'll make the criteria a bit more well... you know realistic.
                      so if you have:

                      7 bonus grassland tiles (mined)
                      and
                      6 hills(mined)
                      with coal and iron and ironworks and factory and hooverdam and nuclear and manufac. plant and all the rest
                      irrigated
                      then: you have 166 shields for example in the capital. (not corruption)

                      (hmmm, thought you would have more. everything grassland btw) anyone know what it is if everything is plains?

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                      • #26
                        Mad Bomber and Emma:

                        I realize that this is not realistic, but it does give you a measure of just how good a city is. I was just curious. Actually, I forgot golden age.

                        The attached save is the best I could do.

                        It is still 499. This must be a hard coded limit, because it should be producing nearly 600!

                        It is the same as I posted above, just with a golden age as well. The coal tiles are producing 8 base shields!
                        Attached Files
                        Got my new computer!!!!

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                        • #27
                          So if 499 is the hard coded limit, then a city producing over 200 is kicking ass.

                          Really though, once you can crank out a MA every turn, any more is not all that useful unless you are going for a space race victory. Even then, you are better off with ten good cities instead of one monster city.
                          Got my new computer!!!!

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                          • #28
                            MB:

                            RR does more than that. How could a flood plain get to seven food?

                            Base food is 3. Irrigation adds 1. RR adds one. Wheat adds one. That makes 6, not 7. But I have seen seven food on a wheat/flood plain.
                            Got my new computer!!!!

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                            • #29
                              Never mind. Wheat adds two food.
                              Got my new computer!!!!

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                              • #30
                                Another dang oops. I made one with a production of 587!

                                See attached.
                                Attached Files
                                Got my new computer!!!!

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