Hi,
like a lot of other people I don't like the unique units in their current form. it ruins the unpredictability of the historic development of your civ and those of your rivals.
However it is unlikely that Firaxis wil remove it from the game since they have invested a lot in this idea.
My idea is to modify the use of these units so that they can be used in the game without annoying the players. For instance the first civ to discover bronze working will get the special Greek phalanx units, the other civ's that aquire the tech by their own research, theft, etc. will however only get the regular phalanx units (which are considerable weaker). This way countries which are in the spearhead of scientific progress (and probably are focused on development instead of conquest) will get a military advantage over the rest, which enables them to stand up against aggressors. The point is that when an aggressor aquires the tech through conquest or theft he still will be at a disadvantage so that he's more or less forced to focus more on doing his own research.
It would be logical that the AI are tweaked so that the Greeks focus their research towards bronze working, the Germans towards armor, etc. This way their is a large chance that the Germans actually develop the Panzer units first, etc. but it isn't set in stone. Which is very important for a lot of players.
[This message has been edited by Il principe (edited May 02, 2001).]
like a lot of other people I don't like the unique units in their current form. it ruins the unpredictability of the historic development of your civ and those of your rivals.
However it is unlikely that Firaxis wil remove it from the game since they have invested a lot in this idea.
My idea is to modify the use of these units so that they can be used in the game without annoying the players. For instance the first civ to discover bronze working will get the special Greek phalanx units, the other civ's that aquire the tech by their own research, theft, etc. will however only get the regular phalanx units (which are considerable weaker). This way countries which are in the spearhead of scientific progress (and probably are focused on development instead of conquest) will get a military advantage over the rest, which enables them to stand up against aggressors. The point is that when an aggressor aquires the tech through conquest or theft he still will be at a disadvantage so that he's more or less forced to focus more on doing his own research.
It would be logical that the AI are tweaked so that the Greeks focus their research towards bronze working, the Germans towards armor, etc. This way their is a large chance that the Germans actually develop the Panzer units first, etc. but it isn't set in stone. Which is very important for a lot of players.
[This message has been edited by Il principe (edited May 02, 2001).]
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