The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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No announcement yet.
So... will there be an "events.txt" or scenario triggers made soon?
nope, and don't expect it happen ever..consider this a non-event
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Not just a let down for scenario makers but also for the people who wouldve played all these great scenarios. Firaxis mustve been in a rush or somethin surely.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Civ3 is a better actual game but you can hardly argue with scenario makers who are distressed that tools they used for years in civ 2 were not available to them in civ 3? I personally couldnt go back to civ 2 now despite its amazing toolset but that doesnt mean that the extremely limited scope of civ 3's editor doesnt drive me crazy.
OTOH, if you're interested in programming and not overly fussy about the genre you're working in, Rise of Nations will be out on April 22. It will come with a scripting language (See this thread) and, from the look of things, it's modifiability will be very user-friendly. Here's a quote from an interview with Thunder (the BHG community relations person) that was released today:
Q: RoN Center
Will you have support for game modders?
A: Graham 'Thunder' Somers
The way our game is designed, it is incredibly easy to mod. Virtually every statistic in the game (how fast various units move, turn, attack, etc) is written up in XML files, which are easily edited. People will have the ability to open up a number of XML documents and not only view the stats, but also change them to whatever values they wish.
Q: RoN Center
How easy is the editor to use?
A: Graham 'Thunder' Somers
Our scenario editor is quite user friendly, especially on a basic map editing level. There is a very cool time saving feature which allows you to pop up what it essentially a mini-map (only slightly larger) and use it to paint in different terrains and have those changes reflected on the actual map. It is great for getting the major editing done quickly. The example given by programmer Scott Lewis during our Fanstock event was painting in the water of the Mediterranean Sea to form the boot of Italy via the mini-map. It took him a fraction of the time to do it at that level, and he got a great overview of the map while he was working.
For those who want to take things further, and really create a large in-depth campaign, the scenario editor has a scripting language that will allow fans to do some fantastic things, such as create branching campaigns. For example, if a player loses scenario A, he will then play scenario C, or if he wins A, he plays scenario D instead. You can also have players start scenarios with whatever units they had left at the end of the previous scenario. There really is a lot of potential for creative design with our editor, and we are all really excited to see what people come up with.
Q: RoN Center
Will the editor be full featured?
A: Graham 'Thunder' Somers
It certainly does have all of the bells and whistles of editors available in other RTS games. The team's experience on games like Civilization II showed how great it was to support the mod community. In addition to the standard RTS editor functions that we support, we've added a lot of new twists and triggers to the scripting language that should allow players to create all kinds of new situations
Last edited by Peter Triggs; February 6, 2003, 21:45.
In Civ2 it anyone with even a passing capability to make graphic files could make some damn good scenarios. With Civ3's use of heavily animated FLIC files this is more difficult for the average usuer, maybe for this reason Firaxis decided Civ3 wasn-t made to be so scenario-friendly.
Still, i believe the REAL reason is they were just too darn lazy to do it. I still don't understand why they wasted time doing so many units in PTW (the WW2 and Japanese units) yet will leave without implementing a decent scenario editor with events.
Made the cereal. Left out the milk.
Rather stupid if you ask me. Maybe infogrames had something to do with it. I tend to find more fault with evil-greedy-corporate slimeball-publisher than the game maker. But that's just me.
Anyway, I hope Firaxis reconsiders and makes an events editor in a future patch, even if we have to wait 6 months for it, it'll be worth it since Civ4 will probably not come out anytime before 2005.
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
In a nutshell Master Zen, they realized that they could sell their P.O.S. Expansion Patch without some extras... i.e- make it look like we did a bunch of work (user maps, extra units etc.) with no quality control (just look at some of the maps, not mine of course though it is good ) and sell it for $30. Maximum profit/minimum work. The bad side of capitalism is when greed effects quality. Pretty lame for the price Firaxis!
Unconquered, would you have wanted anyone to change your map before including it and then saying it was your work?
Firaxis didn't change or knowingly misrepresent anyone's maps or mods that they included. The released them as the the original authors designed them. Blame the mod makers here and at CFC for not doing good work if you don't like it.
Now Infogrames cut the graphics out of a few when it sent to duplication because they thought that there were copyright infringement issues.
Unconquered, I think that you complain just to complain.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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