I thought of a way resources could be transported from continent to continent. I already know cities need harbors to send resources to other cities of the same civ. This is my first post on your forum, so my idea may have been previously thought of, if so I guess ignore it.
It would be nice if, in order to send a resource to another continent civs would first need to construct some kind of trade boat unit. One boat carries just one resource. The player then should have to establish a shipping lane by way of a certain route that the trade boat can follow to go from continent to continent. The trade boat would automatically follow this shipping lane between the two continents, stopping wherever it happens to be on the map when the player ends his turn. The AI would then have a chance to attack the trade boat during its turn. As long as the trade boat survives so will the needful continent's access to the resource its transporting. If the boat is destroyed then the player should have to build a new boat to transport the resource.
This concept would make large areas of ocean worth defending, especially along shipping lanes. This would also bring put more activity on the screen. One thing I remember about civ2 was that my strategy to win never really involved a large navy...maybe this could change that.
It would be nice if, in order to send a resource to another continent civs would first need to construct some kind of trade boat unit. One boat carries just one resource. The player then should have to establish a shipping lane by way of a certain route that the trade boat can follow to go from continent to continent. The trade boat would automatically follow this shipping lane between the two continents, stopping wherever it happens to be on the map when the player ends his turn. The AI would then have a chance to attack the trade boat during its turn. As long as the trade boat survives so will the needful continent's access to the resource its transporting. If the boat is destroyed then the player should have to build a new boat to transport the resource.
This concept would make large areas of ocean worth defending, especially along shipping lanes. This would also bring put more activity on the screen. One thing I remember about civ2 was that my strategy to win never really involved a large navy...maybe this could change that.
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