Hi,
in my opinion the possiblilty of a succesful defense of a peaceful (or not so peaceful) nation against an aggressor should be increased in Civ III. One way to do this is by having the possibility of improving fortresses, city walls, coastal guns, air defense and SDI defense. This is a more fun option then simply increasing the defense bonus, because this way you have to balance the economic and military facets of your country. Furthermore you would have to decide which regions need a more intensive defense effort.
In my view fortresses could be improved over the centuries (at a financial cost) not only to give a general defense bonus (of 50 or 100%), but also an improved defense against air, chemical and nuclear attack. It should also be possible to strengthen the walls of fortresses and cities in an earlier stage of the game. The range and calibre of coastal guns could also be improved by financial investments to enlarge their strategic value. I think it is important that these improvements cost money, because this way a peaceful nation can maintain itself against aggressors so long as it has a succesful economic policy (which is usually the case with human played republics and democracies).
Another option is to have the ability to build coastal guns as a terrain improvement, thus enabling the building of Atlantic Wall kind of projects.
I am not sure what the policy of Firaxis is on borders at sea, but I hope they finally introduce the concept of terratorial waters (which I think should have been included in SMAC), and that these terratorial waters are not simply based on city radii, but that when you have completely annexed an island or continent your terratorial waters automatically expand to two or three squares distance to the land.
Finally the blockading of enemy harbors as discussed elsewhere on this forum (and as used in EU) could be prevented by having sufficiently strong coastal guns.
Greetings
in my opinion the possiblilty of a succesful defense of a peaceful (or not so peaceful) nation against an aggressor should be increased in Civ III. One way to do this is by having the possibility of improving fortresses, city walls, coastal guns, air defense and SDI defense. This is a more fun option then simply increasing the defense bonus, because this way you have to balance the economic and military facets of your country. Furthermore you would have to decide which regions need a more intensive defense effort.
In my view fortresses could be improved over the centuries (at a financial cost) not only to give a general defense bonus (of 50 or 100%), but also an improved defense against air, chemical and nuclear attack. It should also be possible to strengthen the walls of fortresses and cities in an earlier stage of the game. The range and calibre of coastal guns could also be improved by financial investments to enlarge their strategic value. I think it is important that these improvements cost money, because this way a peaceful nation can maintain itself against aggressors so long as it has a succesful economic policy (which is usually the case with human played republics and democracies).
Another option is to have the ability to build coastal guns as a terrain improvement, thus enabling the building of Atlantic Wall kind of projects.
I am not sure what the policy of Firaxis is on borders at sea, but I hope they finally introduce the concept of terratorial waters (which I think should have been included in SMAC), and that these terratorial waters are not simply based on city radii, but that when you have completely annexed an island or continent your terratorial waters automatically expand to two or three squares distance to the land.
Finally the blockading of enemy harbors as discussed elsewhere on this forum (and as used in EU) could be prevented by having sufficiently strong coastal guns.
Greetings
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