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You should have allowed the diplomatic victory to be able to build the UN.
If you can build the UN, you should build it to control it. If you have a (very) good reputation, you can win the vote. If you do not, you can avoid the vote to happen.
Nym "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
I believe everyone should play the game in the way that is most entertaining for them, so obviously feel free to turn of diplo victory or do anything else with your SP game.
But may I suggest that playing with diplo victory enabled presents you with an additional challenge? And that playing with diplo victory enabled and avoiding the "UN exploits" available presents a greater challenge. With the threat of an AI diplo victory, you are forced to: (1) mind your reputation and manage AI attitudes; and/or (2) be da*n sure that you build the UN and can squelch a vote. Even if you refuse to win via a UN vote, isn't playing under the threat of an AI winning vote more challenging and thought-provoking?
I believe that the UN should do something else than allow a diplomatic victory, I don't know but a feel that the UN in Civ2 was more important as a wonder than in Civ3.
I believe that the UN should do something else than allow a diplomatic victory, I don't know but a feel that the UN in Civ2 was more important as a wonder than in Civ3.
I think it became more "balanced". In both Civs, it's a most powerful weapon in the hands of the trained leader. Of course, it's use in Civ2 didn't require much practice:
"Uh, the war started earlier than I wanted. No problem, let's stall for a few more turns... HEY, YOU, STOP THE WAR! NOW!"
In Civ3 it allows the game to end right there, with a simple UN reunion! If the leader knows a little of diplomacy and gift-handing, it's a secure victory!! It's more obvious powerful use is balanced with a difficult process of diplomacy with the other soon-to-be-beaten-a-lot leaders:
"Hey, take this. No, no, I'm just givin' it to you, no attachments at all. Just remember me in, uh, I don't know, 5 years, at our usual reunion to elect a world leader."
PS: I suck doing it, but admire anyone who can get the way with it.
I miss the Eiffel Tower and the Statue of Liberty
Well, just choose "Religious" and you'll have a Statue of Liberty, somewhat less powerful, but still very good. I LOVE anarchy-free change of governments. And the Eiffel Tower, well... I never cared for other world leaders' opinions about me, so I still go to their land and just kick their sorry buttocks until it get sored and bloody. Then I kick some more. And then I make peace and ask them to give me all that they have. And I kick them more. And the Circle of Life goes on.
Unfortunately, the best we can do is crack open the editor and add to the UN's function. I gave it the "Reduce War Weariness" (peacekeeping) and "Increase Trade" for host city (foreign diplomats and such come to town) abilities. That way it isn't a complete waste to build when you're not going for a diplo victory.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Originally posted by Centauri18
Diplomatic victory sucks. I wipe out a few civs and then they vote for that b!tch Catherine. It sucks.
Diplomatic victory sucks because it is most unrealistic. The country of the Secretary General of the UN has NEVER been the leader of our world (that is at the time he was the Secretary General).
With the fairly limited diplomatic game Civ 3 contains, the election is probably as good a way as any to determine a diplomatic winner. While it's true that in "our" world, the Secretary General isn't the leader (usually you can't even pronounce his name), in the "Civ 3 World" he wins the game. Diplomatic victory is either part of the challenge or an annoyance to be switched off. It's neither good nor bad.
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