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  • Originally posted by WarpStorm
    Sure, Sid'll answer if you know his phone number.
    Just a browse here and there and I get this joke!
    Oh, the old days of fun!
    "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
    - Admiral Naismith

    Comment


    • here's a question

      why did they get rid of zones of control like they had before?

      Comment


      • I think so the AI could make more accurate unit movement decisions and more lethal attacks, or some such thing.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • dissident: the old ZOC made a lot more sence in cases where you had a defence line. now you've got to fill every single field, before you could just have every 2nd tile occupied.

          otoh the old ZOC was completely stupid, because movement wasn't possible, even if you were passing a settler, worker, scout or whatever.

          imho, they should keep the ZOC-flag but have the effects of civ2-ZOC. so you can run past a bunch of settlers and warriors, but not past modern units (and also long range units like longbowmen, which have the ZOC-flag activated in my mod)
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

          Comment


          • If they made fortresses have a civ II like ZOC, then I'm sure people would be more likely to build them. As it is now, the main reason for building those fortresses is gone - defense per unit and not a stack destruction.
            badams

            Comment


            • yeah, pretty usless...

              there should have been a compromise, maybe having ZOC with two close units for example.
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

              Comment


              • Two important things:
                (1) 1.29f patch for the original version
                (2) A way to disable culture flipping in Expansion pack.

                95% of criticism died.

                Comment


                • What is culture flipping?
                  If you must do harm to a man, harm him in such a way as to prevent him ever being able to seek revenge upon you. -- Niccolo Machiavelli

                  Comment


                  • ask coracle

                    no, now seriously: it's when a city decides to flip to another governement because the other culture is greater than the culture of the former nation. it's a great way for growing without war.
                    but warmongers hate it because it forces them to have a lot of units guarding the city or rush-build temples.
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

                    Comment


                    • no, now seriously: it's when a city decides to flip to another governement because the other culture is greater than the culture of the former nation. it's a great way for growing without war.
                      but warmongers hate it because it forces them to have a lot of units guarding the city or rush-build temples.
                      50 infantry on a 3-sized city, city flips, all units lost That sucked.

                      Comment


                      • Ahh, that's what that's called.

                        I tend to play very defensive and cultural. I've all but conquered other countries this way

                        And I tend to have small and rather pathetic armies.

                        Oh well.

                        Duuk
                        If you must do harm to a man, harm him in such a way as to prevent him ever being able to seek revenge upon you. -- Niccolo Machiavelli

                        Comment


                        • And I tend to have small and rather pathetic armies.
                          This is my endgame tactic, too

                          Comment


                          • Originally posted by Tuomerehu

                            50 infantry on a 3-sized city, city flips, all units lost That sucked.
                            what the hell were 50 infantry doing in ONE city???

                            A true ally stabs you in the front.

                            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                            Comment


                            • Originally posted by Tuomerehu

                              50 infantry on a 3-sized city, city flips, all units lost That sucked.
                              I believe with the latest patch, that city would never flip. Units can stop flipping.
                              badams

                              Comment


                              • what the hell were 50 infantry doing in ONE city???
                                I believe with the latest patch, that city would never flip. Units can stop flipping.
                                With 1.29f original it still was a major nuisance. It's possible that you'd need defense on the top level.

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