...something else?
I would have asked this in the latest resource thread, but it is going on four pages and so I thought I'd start a fresh new one.
With new screenshots and reports on the trade system, our vision of "the caravan question" in Civ3 is getting a bit more focused. But since we have not come down to it yet, and since I am a sucker for hearing other people's opinions, let's have at it!
There are actually more choices than just caravan/no caravan. Observe:
Unit: The Civ1&2 style of trading, using a fully mobile unit that only forms a trade route when it reaches another city.
Features: You have more physical control over the caravans, which in turn allows your enemies more control. In other words, with a unit system your enemy can prevent a trade route from ever occuring by blocking your caravan. The downside is that there is a potentially long wait until your route is established, causing some people frustration and slightly discouraging trade.
Improvement (sort of): The CTP style of trading. The CTP caravans still require shields, but are build in the city and remain as abstractions past that point.
Features: Caravans cannot be waylayed by enemies, but you can still be proactive and stop enemy trade from happening by disrupting or occupying the production of enemy cities. This version eliminates downtime apart from building the unit.
Abstraction: A theory, so far. There would be NO caravan unit or improvement, but instead your cities would trade automatically when they worked that good.
Features: Suprisingly, Civ3 seems to be leaning here. The idea of goods automatically travelling to other cities has been mentioned, so this could be the method of choice. The possible downside is that you have less personal control (some like that, some don't) and it is impossible to stop routes before they happen short of taking the enemy goods (and thus the cities) yourself.
Me? I like the improvement idea. What about you?
And as a footnote, I happen to like the "flying squid" graphical representation of trade routes in CTP. Why do some people not?
------------------
- Cyclotron7, "that supplementary resource fanatic"
I would have asked this in the latest resource thread, but it is going on four pages and so I thought I'd start a fresh new one.
With new screenshots and reports on the trade system, our vision of "the caravan question" in Civ3 is getting a bit more focused. But since we have not come down to it yet, and since I am a sucker for hearing other people's opinions, let's have at it!
There are actually more choices than just caravan/no caravan. Observe:
Unit: The Civ1&2 style of trading, using a fully mobile unit that only forms a trade route when it reaches another city.
Features: You have more physical control over the caravans, which in turn allows your enemies more control. In other words, with a unit system your enemy can prevent a trade route from ever occuring by blocking your caravan. The downside is that there is a potentially long wait until your route is established, causing some people frustration and slightly discouraging trade.
Improvement (sort of): The CTP style of trading. The CTP caravans still require shields, but are build in the city and remain as abstractions past that point.
Features: Caravans cannot be waylayed by enemies, but you can still be proactive and stop enemy trade from happening by disrupting or occupying the production of enemy cities. This version eliminates downtime apart from building the unit.
Abstraction: A theory, so far. There would be NO caravan unit or improvement, but instead your cities would trade automatically when they worked that good.
Features: Suprisingly, Civ3 seems to be leaning here. The idea of goods automatically travelling to other cities has been mentioned, so this could be the method of choice. The possible downside is that you have less personal control (some like that, some don't) and it is impossible to stop routes before they happen short of taking the enemy goods (and thus the cities) yourself.
Me? I like the improvement idea. What about you?
And as a footnote, I happen to like the "flying squid" graphical representation of trade routes in CTP. Why do some people not?
------------------
- Cyclotron7, "that supplementary resource fanatic"
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