DLT of Sidgames-
Timothy-
quote: The suggestions posted for a more realistic Capital are great! But I think speciality shouldn't be restricted only to Capitals. I'm keen on ideas where: - City improvements have "levels". You build a level 1 Bank that has to be improved as you population grows when you have the technology. This means Level 1 buildings are cheaper, but obligates you to upgrade them. Also makes Wonders less easy to make, with interruptions for upgrade. - Specific buildings that allow for specific unit production. (e.g. you'll need churches before you can build Crusaders in the city, marketplace before caravans, seaport before naval units, factory before armour etc etc.) - Specialised industries that have to be built (with restricted numbers, of course) to make poor, out-of-the-way cities significant. - Religious centres that generate "religious aura" to add to crusade fervour, general morale, or additional perks for a fundamentalist government. Colonialism - Well, when Imperialist powers procure colonies in the Old World, they don't exactly OWN the cities. (Shanghai, for example) However, they do have jurisdiction and trade concessions within these territories. Its not reflected in CivI or CivII. |
Timothy-
quote: I had another idea that might fit into this list. Specialised industries. For example, a city has industry specialised in making airplane-parts. That might mean that shields are converted into resourches that can only be used for building airplanes. Of course, the specialization might mean that you get more resourches for the smae amount of, shields. Specialized industry might also help in research.. |
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