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  • #16
    quote:

    Originally posted by SerapisIV on 04-13-2001 10:02 PM
    Something doesn't become an atrocity till people are able to see the horror of their actions. Gas attacks in WWI were common to both sides and only became an atrocity afterwards. Except for the few people at Trinity, few realized the full horror of atomic weapons until after their use. The fire bombings of Dresdin and Tokyo today would never be acceptable, though at the time they were considered deadly but strategic action.


    I agree! That is why I can't see attrocities as a part of Civ III. In the past they have been because of one type of action i.e. the bombs in SMAC.

    How though can you simulate the changing of an entire world against a certain action in a computer game? I certainly do not want to just have things like slavery or fire bombs be an attrocity if they have not been used before.

    So for me, I have to say that I am against attrocities finding their way into Civ III.
    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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    • #17
      Master of Orion allowed for research pacts, and perhaps Civ3 will have something similar. Regardless, civs may exchange advancements as they see fit. If a nation commits an atrocity, other civs may be less forthcoming in sharing knowledge with the offender.

      My point is there should be other pressures that can be brought to bear against a civilization you dislike other than military. Coercion by threatening to negatively impact trade or research/knowledge exchanges would be a nice option for negotiations.

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      • #18
        How would it be if the UN can impose a research embargo, which then cuts off academic exchanges and opportunities, causing a brain drain as scientists and others leave the offending country to seek better opportunities abroad - thereby negatively impacting their research capability, which would be represented in the game by an increase in the number of turns taken to discover new advances. The longer the embargo continues, the greater the research penalty.
        Ilkuul

        Every time you win, remember: "The first shall be last".
        Every time you lose, remember: "The last shall be first".

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        • #19
          I think atrocities should be linked to wonders (eg. once the Emancipation Act is built slaving becomes an atrocity, once the U.N. is built Atomic Bombs become an atrocity etc

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          • #20
            quote:

            Originally posted by tniem on 04-15-2001 06:11 PM
            How in Civ would you simulate a nation going against another due to attrocities only when such a war would benefit that nation?


            I suggest that an atrocity is simply a valid pretext to declare war. Ofcourse this only applies to the really big atrocities. This means that if you don't make any atrocities a civ can't start a war against you without some happiness penalties and reputation penalties. The same is true with your civ. If you start war with a civ that has done very few atrocities youre population will be more unhappy than they would if you started a war with a really bad ass civ. Also, atrocities dissappear with time. The happiness-in-war factor should disappear within 50-200 years and the declare-war-without-getting-bad-reputation-factor should only be possible during the turn when the atrocity is done.

            Different societies will have different ideas on what is an atrocity (except the universal atrocities that someone mentioned). I suggest that every atrocity gets a value and how they change with different kinds of society. If the value gets under zero it's no longer considered an atrocity and vice versa. Universal atrocities will always be big enough for being able to start a war without happiness and reputation penalties.

            No country will wage war unless they see some benefit in it. The Ai-players should 'know' when they can't win a fight.
            stuff

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            • #21
              I don't think Ethnic Cleansing would be a good atrocity in that you just have a riot and click on "Ethnic Cleansing" especially if they had your majority culture in the civ. But it'd require martial law and stuff like that for putting down the insurrection

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              • #22
                I'd never use it. I never use the "Nerve Staple" button in SMAC, either. But I think it's a relatively clean translation from one game to the other, except for the population drain. I forget exactly how Nerve Stapling works, but I think it stops the city from rioting for approximately ten turns, no matter how many angry citizens/drones are there. (Perhaps limiting the population drain to 2 would work best, 1 for smaller cities.)

                "Martial law and stuff like that"? Er...
                "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                • #23
                  Suggested atrocities:
                  • Any use of nuclear weapons. (Possible exception: using nuclear weapons against a nation that made the first nuclear strike against you)
                  • Certain spy abilities: plant nuclear device, poison water supply, anything involving chemical warfare (but not including bribes, sabotage or tech stealing)
                  • Ethnic cleansing. A new ability, much like the "Nerve Stapling" in SMAC, which eliminates all unhappiness in a city based on culture, at the cost of 2 or 3 population, for example, when you conquer an enemy city and it doesn't "assimilate" entirely.
                  • Razing a conquered city.
                  • After construction of the United Nations, any sneak attack.


                  These are mostly just translated in some form from Alpha Centauri. There may be others made possible by the Culture rules.

                  If atrocities are implemented in Civ III, we should be careful not to confuse them with "pretext for war." Tech stealing is pretext for war. Enemy units within your borders is pretext for war. Hell, even failure to pay tribute is pretext for war. Atrocities are much different.
                  "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                  • #24
                    Ugh. If atrocities are implemented in Civ 3, make them optional.

                    I hated the atrocities in SMAC. I happen to like waging a ruthless war against my opponents. What I dont like is the other factions opposing my way of fighting - that's none of their damn business!

                    Also, the way how the factions would refuse to surrender if you commited atrocities against them doesnt make a lot of sense. The Japanese didnt get a grim determination not to surrender after the US nuked them, did they?

                    ------------------
                    "Now Lone Star, you will see that Evil will always triumph, because Good is Dumb!"
                    -- Dark Helmet

                    "One of the thoughts jostling for space was that there was no such thing as a humble opinion."
                    -- Terry Pratchett, Men At Arms
                    The breakfast of champions is the opposition.

                    "A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666

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                    • #25
                      quote:

                      Originally posted by Xuenay on 04-21-2001 12:37 PM
                      I hated the atrocities in SMAC. I happen to like waging a ruthless war against my opponents. What I dont like is the other factions opposing my way of fighting - that's none of their damn business!



                      There is nothing to stop you from waging war the way you desire. Hell, I loved using nerve gas in SMAC - it was a delightfully brutal touch. However, realistically, there would be some out there who would protest at that extra touch of ruthlessness. Some nations (depending on the characteristics of the leader, style of government, etc.) may actually like you more (this would be cool to enact, if feasible), and some may not give a damn one way or another. But some nations recognize the concept of human rights, and would protest a truly excessive action as a violation of those rights. It comes down (I suppose) to a matter of character. IRL, if someone you know commits a serious act, you have the option of supporting it, remaining silent, or denouncing it, and everyone else you know has that right as well. It may not necessarily prevent such occurrences in the future, but you have the right to speak your mind.

                      quote:

                      Originally posted by Xuenay on 04-21-2001 12:37 PM
                      Also, the way how the factions would refuse to surrender if you commited atrocities against them doesnt make a lot of sense. The Japanese didnt get a grim determination not to surrender after the US nuked them, did they?



                      This should be a variable, again depending on the characteristics of the civilization, its leader, and perhaps its culture rating. Civs with a high culture rating may develop a strong resolve to fight to the finish in the face of adversity, while others with feeble culture ratings may just lose morale, fight less effectively, or surrender outright. But it should have more factors than that. It shouldn't be so formulaic that you can say, prior to committing an action, that Civ A will definitely fight to the death if I do this. I want to be surprised if they choose to fight that way, or if they choose to suddenly surrender. Civ3 should try to resist any deep predictability. And, OT, it would be nice if, out of the blue, a civ chose to surrender when half its cities had been taken, as opposed to always, always fighting to the very last damn city.

                      Less predictability!! Keep me guessing!! Though I suppose that I'll be able to experience the uncertainty of my opponent's actions in multiplayer, it would still be nice.

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                      • #26
                        Great list there Enoch, I like it.

                        Ajbera - great ideas all around. I love the concept of leaders who won't care at all about what methods you use on your population, as well as the somewhat random surrender chances.

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                        • #27
                          I feel that an atrocities should could from slavery, dangerous chemical weapons, killing citizens, etc.... How an outside nation reacts to something in particular should differ from their approach on their empire and the rest of the world. Per say if your had the personality of Lady Dierdre of SMAC you would be more against chemical weapons than anybody else. If you were Lal you would be more against killing citizens than anybody else. Not to say that the other nations wouldn't be against these atrocities it's just that your personality would depend on how angry you would get.
                          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                          • #28
                            It's hard to define atrocities. But slaverie MUSTN'T (I made a mistake) be an atrocity. It's was quit normal in the past. I think to be simple we must keep only very atroce things like :
                            - Total destruction of a civ should be an atrocity (genocid).
                            - Use of Massive destruction weapon is are atrocity : like nuke, chemical, bio weapon and masse bombing...

                            Of course we can say that each age, each gouvernment (they are both game concepts) could have is notion of atrocity of course.


                            [This message has been edited by ZoboZeWarrior (edited April 25, 2001).]
                            Zobo Ze Warrior
                            --
                            Your brain is your worst enemy!

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                            • #29
                              Lets get Amnesty International in here so they can define an atrocity

                              ------------------
                              Its okay to smile; you're in America now
                              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                              • #30
                                No amnesty international, they'd b*tch about having war altogether, and where's the fun in not killing

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