Oh wait clarification, my idea requires a reworking of espionage (something that I'm not sure will occur) to a more macroscale, like a seperate espionage screen, not just units. This is because for a player to be able to take advantage quickly of a revolt, there little chance of having a spy nearby waiting, and within moving distance to add to the enemies civ's problems
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"The citizens of Sparta admire the prosperity of New York"
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It would be nice if spies could incite riots, to stop a city functioning,
they could be cheap but have a chance of capture..
even diplomats could do this but it wouldn't work if the diplo died each riot he did.
I guess a less civilised culture would riot more, just out of their nature, not from unhappiness..
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quote:
Originally posted by Stuff2 on 04-23-2001 10:57 AM
Indeed i'd like to see political maps in civ3.
Yeah, I'm quite sure there will be at least a border sysem as in SMAC... and visible borders on the map are quite similar to a "political map"
or do you mean maps with different colors for government forms?
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