quote:![]() Originally posted by Youngsun on 03-25-2001 11:24 PM When a civ becomes economically isolated? When a civ run by a person who have inferior skills of diplomacy ,lack of strategic planning or poor military management. When you lose a war, you face consequences. Nothing will save you from the unconditional surrender. Will you still ask options even if you lost your war? Why keep making unreasonable request for a situation that is not worthy of options? ![]() |
Here is where it breaks down, Youngsun: Options are not things that are earned, and one cannot be "worthy" of options. Indeed, one uses options to become a worthy Civilization, and correct manipulation of options is wht makes a good player and creates game diversity.
In addition, utter defeat is different from trade. Defeat as you are saying above is a consequence of a long series of actions, which has eventually led up to your defeat. Actually, the options to get out of this losing scenario are played out before the loss itself. Your trade model, on the other hand, has no options from the start. I must play a certain way.
What is so unrealistic about raising "taxes" for money instead of international trading? In Civ2, taxes really reprresent internal trade goods within your cities, trade that is redirrected to your coffers. Basically, Civ2 taxes are intra-city trading.
Another problem is that governments do not directly intervine with most resources (some very strategic resources excluded). The government usually buys armaments from those who make them, which is why total production (shields) and money aare important, while most resources (especially your basic resources) are irrelevant to most governments. This brings up the question of scale, how much should a leader control? I thought CTP (despite its flaws) took a step in the right direction, in that it decreased the city-by-city micro and promoted the "whole empire" perspective. Mandatory resources seem like they would increase the city micro factor by making specific routes and commodity stockpiles essential to all parts of the game.
quote:![]() Do poorly run civs deserve options? ![]() |
If we don't give them options, they will always stay poorly run.
Youngsun, the entire reason I disagree with mandatory resources is because people need choices; it creates more gameplay styles and makes the game more interesting (and multiplayer more unpredictable). I COMPLETELY AGREE that trade should be enhanced... all I am asking is that just like war and diplomacy, trading should be important yet optional.
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Any shred of compassion left in me was snuffed out forever when they cast me into the flames...
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