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Trade dominance ? let civ iii be a civ game.

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  • #31
    Youngsun,

    From what I've managed to divine from your previous posts about your mandatory resource system, not trading in ancient times would have the penalty of not being able to make anything requiring iron (if one were not blessed with iron deposits near one's starting location). I find this a significant disadvantage.

    I agree that after industrialization, trade should become more important. I just believe that giving more benefits to those who do trade is a better system than penalizing those who don't. I've always stood by the idea that making money more useful would make trade more appealing. That guy named "The Diplomat" suggested that once, and I think that's the best idea I've heard.

    Gary

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    • #32
      So, basically, everybody has some very divided opinions on how trade should be implemented...cool down people!!

      In my opinion, and I think this is the fairest idea that caters for all party's, trade should be equally important as war, diplomacy and the other 'core' areas that make up the game. To focus on one in particular would detract from the others.

      It takes an equal weighting on each core area to achieve the "civilization" experience...others, as others have said, I think we'd end up with a World Trade, or World War game as opposed to a "civ" game
      If the voices in my head paid rent, I'd be a very rich man

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      • #33
        Actually, both sides are wrong. It's not about trade and it's not about war. It's about resources. Politics, trade, and war are all three ways to: 1. get resources
        2. distribute resources
        3. defend resources
        During ancient history egypt was a puppetstate to several different empires and they paid tribute to their 'masters' in food. This food supported the population in several different capital cities (not at the same time). It's not hard to imagine what happened in Rome when egypt no longer sent food (beacouse they where invaded by some other people, i don't remember which).
        During whole history it all comes down to resources. Getting them, distribute them and defend them from other tribes/nations/races/social classes.
        stuff

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        • #34
          Resources need to be implemented. And the consequences for not trading should be harsh after all, look what happened to China. They isolated themselves from the rest of the world in the 15th century and when the world woke the up what was once the most advanced nation in the world was considered backwards.

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          • #35
            Stuff2,

            I seem to remember the fall of the Roman Empire being attributed to slightly more complex factors than "Egypt stopped sending food." Breaking everything down into resources is an awfully simplistic way of looking at history. The dominant western enterprise of the 13th and 14th centuries, the Crusades, were fought over land that had no real resources at all. Lots of wars were fought because "The other guys are not us", rather than "They have stuff we want."

            The Socialist,

            Look what happened to China. They seem to be doing well now, aren't they? They were isolationist, then they had a Communist revolution (effectively isolating them from the most economically powerful force in the world, the free West), and they are one of the fastest growing economies in the world now. They played the game of Civ3 choosing not to trade, and they've done well. I want that option when I play.

            Gary

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            • #36
              Gary

              Wouldn't Japan be a better example for your non-trade scenario? Japan through the -- what, the 15th through 18th centuries? I don't think China closed off its trade in the 20th century. I think they got with the program on the double-quick, expanded exponentially through trade with the Free West and have become a world power in the process, holding a "most favored" status with the US for decades. Can anyone name a super power today that does not and never did trade? Seems to me that policy would be less penalized in ancient epochs.

              Stuff2

              has said it perfectly when he says there are only resources, and trade & war should be just two equal ways to get them. Does that mean war is tied to a resource model? Well, yeah. Does anyone really think it shouldn't be? After all, it ever was thus. Even in the Crusades. If the Vatican hadn't been able to award and sway power the way it did, and thus land and resources, there would never have been six Crusades over hundreds of years. Wars are never fought just because people are different, although propagandists have been very successful at times in convincing people they were.

              If you want to make the most advanced kind of war, you should need certain kinds of resources to do it. On the opposite end of the spectrum (i.e., the beginning of the game) the simplest kind of military units would only require resources that are plentiful to everybody early on. Then, one might choose to avoid trade at all times and still fail to get their hands on certain resources through normal expansion and war making. But after playing that way for two millenia of game time, if you don't have the luck of geography on your side, you're going to have some problems, no doubt about it. I don't think the game should reward you for playing that way for that long, I don't think that's how the world works on any level, and I don't think Civ would be Civ 3 if you could simply ignore the basic physics of war. And yes, trade dominance is a fundamental part of that equation.
              [This message has been edited by raingoon (edited March 24, 2001).]

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              • #37
                After the revolution they were isolated from the West, however, they still had close ties with the Soviet Union, which was resource rich in Eastern Europe, and China itself was resource rich. China after the revolution was also not completely isolated from the West, merchants from neutral countries traded between both Communist and capitalist countries. When the Chinese Empire isolated itself, it was complete self-imposed isolation. Few, if any traders got in. And if you think that China is succesful, you're deluding yourself. China only began to become successful after the US opened diplomacy with them. Their military is larger than the American one but the American military is so far ahead technologically that a single US regiment could defeat a division of China's finest.

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                • #38
                  One more thing. The only reason that China has a fast growing economy is because they began trading with the West in the 1970's that's why they have a good economy.

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                  • #39
                    One more thing. The only reason that China has a fast growing economy is because they began trading with the West in the 1970's that's why they have a good economy.

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                    • #40
                      quote:

                      Originally posted by Zanzin on 03-24-2001 07:07 AM
                      So, basically, everybody has some very divided opinions on how trade should be implemented...cool down people!!

                      In my opinion, and I think this is the fairest idea that caters for all party's, trade should be equally important as war, diplomacy and the other 'core' areas that make up the game. To focus on one in particular would detract from the others.

                      It takes an equal weighting on each core area to achieve the "civilization" experience...others, as others have said, I think we'd end up with a World Trade, or World War game as opposed to a "civ" game


                      Well put Zanzin!

                      That is exactly what my thinking on the matter is about

                      Comment


                      • #41
                        raingoon,

                        China wasn't my choice, "The Socialist" mentioned it. I totally agree that Japan would be a much better example.

                        I also fail to see how the Crusades were anything other than trying to reclaim a holy site from infidels. One could argue that they were the result of the Byzantine Emperor's request for mercenaries, but not that they were a war for specific resources.

                        I agree, however, that a resource system would be nice for later time periods, like the 20th Century. The problem is that you'd be fighting over uranium deposits and oil fields in ancient times because you know they're going to be useful later on. I suppose you could hide them until the relevant techs come into play, but I don't think that's logical. I'm sure ancient people knew oil was in certain places, they just didn't know what to do with it.

                        Again, I must stress the point of rewarding those who do trade, rather than punishing those who don't. It allows more choice instead of restrictions. No one ever responds to the idea (originally posted by "The Diplomat") that if we make money more useful, people will trade more. Like cyclotron7 always says, the open-ended-ness of Civ is a great thing, and we have to make sure people can play it however they want.

                        Socialist,

                        You're defining "success" differently than I am. If you want a civ that produces a great deal of goods, has a huge army, and keeps tight control over its people, China is a lot more "successful" than the United States. They're going a different direction than we are, but they are going in that direction very, very well. Would I like to be a citizen of China, compared to the United States? Hell no. But I bet it's easier to wage a war as the Chairman of China than it is as the President of the United States.

                        Gary

                        Comment


                        • #42
                          Hey Gary,

                          I definately agree that money should be used for a lot more than just rush buying. It seems from the site updates that you'll be able to use it in diplomacy, i.e. peacy treaty but for 5 gold a turn...but this isn't much different than from buying technologies and stuff.

                          I wonder what else money could be used for in a civ game. Ideas, people?
                          If the voices in my head paid rent, I'd be a very rich man

                          Comment


                          • #43
                            Gary,

                            I see your point about fighting over resources early on, and how that feels like a kind of cheat...
                            quote:

                            I suppose you could hide them until the relevant techs come into play, but I don't think that's logical.
                            It's not logical, but it IS fun, and this is where fun wins. For a fun game, it is entirely appropriate that not only are some resources like oil not visible on the map until the appropriate tech is discovered, but that a certain "geologist" unit is required to search for it (a la Imperialism II) before you can exploit the tile.

                            The reason why cyclotron's open-ended-ness falls short of the mark for me is because Civ 1 and 2 simply weren't designed that way. In fact they're designed with all kinds of restrictions but in a way that made you feel like it was open-ended. Remember there are things in Civ 2 that make the game impossible at times -- but for every one of those there's always a work-around. Triremes can't leave the coast vs. Lighthouse wonder, large amounts of outdated units vs. Leo's Workshop, etc. My belief is what you think is really limiting is actually really challenging, and what makes it Civ is if that limitation also has a work-around. I don't want to conjecture what the Wonder would be to work around a resource shortfall, but there should be something that mitigates it, allowing you the option to not worry about coming up short because you didn't want to participate in a land grab.

                            As far as not punishing those who don't trade, I'm afraid I'm not with you on that. Not that I think there SHOULD be a punishment if you choose not to trade, I just think it ought to be possible that there COULD be an inevitable punishment. This is a case where I think logic and fun are on the same side. It's not very fun to think that a civ, NO MATTER THEIR SITUATION, can avoid getting involved with other civs. I like the element of chance when you begin the game in a random geographical situation. I would not like it if I knew it didn't matter where I started. I want others to have a head start on me at times, it's called handicapping. I happen to think that's fun. And if I begin the game with a weak hand and further choose not to trade in order to better my hand, than I deserve to be punished by the economics of the game. If I'm not punished, that's not called "open-ended," that's called "not balanced." That means the economy of the game is too loose, and if that happens I'm gonna be really, really disappointed.

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                            • #44
                              Gary

                              quote:

                              From what I've managed to divine from your previous posts about your mandatory resource system, not trading in ancient times would have the penalty of not being able to make anything requiring iron (if one were not blessed with iron deposits near one's starting location). I find this a significant disadvantage.


                              "Iron" is something in between basic and strategic resources. Iron is used for many things(important) but is pretty evenly distributed and numerous(easy access)compared to real strategic resources such as oil.

                              quote:

                              I just believe that giving more benefits to those who do trade is a better system than penalizing those who don't.


                              This is very very subjective interpretation and based on how you see it. You see them as penalties because you don't like the system. But I see the enormous benefits of trade. While I'm enthusiastic about the benefits, you are depressed with the penalties.

                              quote:

                              I've always stood by the idea that making money more useful would make trade more appealing.


                              I'm all for making money more important but this way alone can not encourage trade enough because an isolated kindom still can collect tax(money) from it's subjects.

                              quote:

                              Look what happened to China. They seem to be doing well now, aren't they? They were isolationist, then they had a Communist revolution (effectively isolating them from the most economically powerful force in the world, the free West), and they are one of the fastest growing economies in the world now. They played the game of Civ3 choosing not to trade, and they've done well. I want that option when I play.


                              Why China could do that? China has secured big chunk of land that holds enough resources which can support China itself without seriously harming its economy. China has earned the resources by force or primarily culture. You can do that too under the resource system. If you can secure enough resources , the reward will be that great, self sustaining.

                              quote:

                              Again, I must stress the point of rewarding those who do trade, rather than punishing those who don't. It allows more choice instead of restrictions.


                              When you reward someone very much, the left ones feel penalised. Isn't that a relative thing? By reducing the reward, the left ones feel less penalised and you are asking less benefits for trade.
                              [This message has been edited by Youngsun (edited March 25, 2001).]

                              Comment


                              • #45
                                quote:

                                Originally posted by TheSocialist on 03-24-2001 04:04 PM
                                ...the American military is so far ahead technologically that a single US regiment could defeat a division of China's finest.


                                This really shows poor judgement by TheSocialist. But, I've got to admire his patriotism!

                                At any rate, Let's enjoy this game as it is. It is a game after all!

                                Let civIII be a civ game! (Let chess be chess too )
                                "I'm an engineer. I make slides that people can't read. Sometimes I eat donuts." - Alice

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