Originally posted by Mad Bomber
but you need approx. 54 units to prevent a chance of a flip for a size 10 city with 3 resistors....you are better off just replacing the city.
but you need approx. 54 units to prevent a chance of a flip for a size 10 city with 3 resistors....you are better off just replacing the city.
Recheck the city flip formulas. I think I recall more important than number of units was the number of tiles under AI culture influence.
I don't need 54 units to stop a flip. If a city is really surrounded, it might only extend it's new influence 9 tiles, 8 in each direction. the other 12 tiles, future expanded size are still under the influence of AI culture. These are the real trouble makers. Then you just keep about 5 ancient units in bad city to pacify resisters and keep about 7-20 good units in adjacent tiles.
I used to bombard a lot, but now try to restrict bombardment. I would love a Dumb Bombardment option. Current "smart bombardment" destroys improvements but keeps people alive. I want dumb bombardment, keep improvements but get rid of potential resisters.
== PF
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