I mentioned this in some other thread, but no one read it, so I will put it here for discussion.
Many people seem to be annoyed that every civ has exactly the same units-with technology being the only thing that sets units apart. Clearly, civ-specific units are NOT the way to go - both from general concensus and the fact that this would make every game equally predictable as before.
The answer is this. When you discover a tech like iron working, you should be able to select whether you want a legion or a samurai - both with unique pros and cons. (this requires a times10system for attack and defense values)
Anyway the point is the most military units should come in two varieties each would be similar, but have slightly different attack and defence values. If you selected one, you could not build the other. (you could say that this reflects a civ being set in its ways or the values of a civ (more aggressive) whatever)
The result would be that every civ has a UNIQUE set of units EVERY GAME!
Well what do you think!
Many people seem to be annoyed that every civ has exactly the same units-with technology being the only thing that sets units apart. Clearly, civ-specific units are NOT the way to go - both from general concensus and the fact that this would make every game equally predictable as before.
The answer is this. When you discover a tech like iron working, you should be able to select whether you want a legion or a samurai - both with unique pros and cons. (this requires a times10system for attack and defense values)
Anyway the point is the most military units should come in two varieties each would be similar, but have slightly different attack and defence values. If you selected one, you could not build the other. (you could say that this reflects a civ being set in its ways or the values of a civ (more aggressive) whatever)
The result would be that every civ has a UNIQUE set of units EVERY GAME!
Well what do you think!
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