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Events!!!

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  • Events!!!

    When playing scenario's there should be EVENTS that are triggered by year, discovery, a particular geographic location or no. of cities.
    EXAMPLE: The dark ages could be triggered when you reach a certain year, and this would create hordes of barbarians which will appear for 50 turns or so.
    EXAMPLE: you move a unit for the first time onto a strange monolith in the middle of Egypt. Suddenly, alien hordes appear for 50 turns or so.
    EXAMPLE: You build an empire that has 100 cities. Suddenly barbarian hordes appear (to simulate the sacking of Rome).
    EXAMPLE: A meteorite is scheduled to hit Earth in 2050. You must build laser defence by then or else the world will be plunged into chaos.
    YOU GET MY DRIFT.
    IMPORTANTLY: these events should be easily programmable so anyone can build a scenario with them.
    EVENTS COULD also be implemented in the real game to a lesser exten...

    FEEDBACK?

  • #2
    i agree with events. hell, there were events in civ1, as there were in smac. they add a good touch. however, they should not be ACTUAL events, especially not ones that are triggered at a certain time. the whole game is about rewriting history. so having things happen at the same time every game really would kill that.
    -connorkimbro
    "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

    -theonion.com

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    • #3
      I fully agree with having a more highly developed events setup for scenarios in Civ3. In fact, I also like the idea of allowing events in the main game, mainly for use with mod packs; either that, or they must allow random map generation for scenarios! I remember once trying to do a scenario (can't remember what, now!), where it really needed a different random map each time, so I was forced to try a mod for the main game, which then also ground to a halt because I couldn't implement events!
      Ilkuul

      Every time you win, remember: "The first shall be last".
      Every time you lose, remember: "The last shall be first".

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      • #4
        Events should be triggered when you reach a certain tech age, not by a certain year. Civ is about remaking history, not following actual real history

        ------------------
        Its okay to smile; you're in America now
        "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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        • #5
          Heh. . umm. . oh yeah. sorry. carry on
          -connorkimbro
          "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

          -theonion.com

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          • #6
            I think he ius talking about scenario events connorkimbro
            No Fighting here, this is the war room!

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            • #7


              Yea, events would be great to have back. Earthquakes and floods, and disasters of all sorts.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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