When playing scenario's there should be EVENTS that are triggered by year, discovery, a particular geographic location or no. of cities.
EXAMPLE: The dark ages could be triggered when you reach a certain year, and this would create hordes of barbarians which will appear for 50 turns or so.
EXAMPLE: you move a unit for the first time onto a strange monolith in the middle of Egypt. Suddenly, alien hordes appear for 50 turns or so.
EXAMPLE: You build an empire that has 100 cities. Suddenly barbarian hordes appear (to simulate the sacking of Rome).
EXAMPLE: A meteorite is scheduled to hit Earth in 2050. You must build laser defence by then or else the world will be plunged into chaos.
YOU GET MY DRIFT.
IMPORTANTLY: these events should be easily programmable so anyone can build a scenario with them.
EVENTS COULD also be implemented in the real game to a lesser exten...
FEEDBACK?
EXAMPLE: The dark ages could be triggered when you reach a certain year, and this would create hordes of barbarians which will appear for 50 turns or so.
EXAMPLE: you move a unit for the first time onto a strange monolith in the middle of Egypt. Suddenly, alien hordes appear for 50 turns or so.
EXAMPLE: You build an empire that has 100 cities. Suddenly barbarian hordes appear (to simulate the sacking of Rome).
EXAMPLE: A meteorite is scheduled to hit Earth in 2050. You must build laser defence by then or else the world will be plunged into chaos.
YOU GET MY DRIFT.
IMPORTANTLY: these events should be easily programmable so anyone can build a scenario with them.
EVENTS COULD also be implemented in the real game to a lesser exten...
FEEDBACK?
Comment