I started thinking about how there should be different types of attacks for air and (missles, fighters, bombers) naval units.
Take a look at this and tell me what you think:
Air attacks upon units shouldn't be a unit vs unit battle to the death, as very few air attacks result in the loss of a plane. It should be a hit or miss deal, unless there was a SAM site nearby, or another fighter, then the plane could be destroyed.
-Bombers
Taking a page from Axis and Allies, you could perform a strategic bombing runs to take money from the enemy treasury. The amount lost would depend on the size and location of the city in relation to the capital. Also in relation to strategic bombing, there should be the ability to destroy production on whatever a city is currently building.
-Fighters
Air Superiority attacks could be performed to elminate fighters in the area for paradrops. Percision strikes with laser guided bombs to destroy specific improvements, or weapons of mass destruction. Cruise missles would fit into this role as well. This would allow you to target Nuclear Missles and take them out without having to go through all the city defenders.
-New unit Air Transport
Should be able to drop say 2 infantry type units or one mechanized unit.
The transport of these units could affect their strength (similar to SMAC, when drop units automaticaly lost 20% health after drop)
-SAM sites
The presence of these improvements would decrease the chance that the air missions would be successful. I'm not sure if I like this idea but I will put it out there: make the SAM site a terrain improvement or mobile unit, but include a limit that could be produced by a civ. Maybe say 20, so you could have 15 terrain SAMs and 5 mobile....I don't know.
Naval Units:
From ctp, naval units should be able to bombard a unit on the coast without incurring any damage. Also howitzers/cannon/catapult should be able to fire on adjacent naval ships. Since I am borrowing ideas from other games, I will take from Colonization, the notion that if a enemy naval unit is adjacent to a city with a costal fortress, then it should be fired upon. Desroyers and submarines would be sunk, all other should recieve a certain amount of damage.
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*PLOP*
Take a look at this and tell me what you think:
Air attacks upon units shouldn't be a unit vs unit battle to the death, as very few air attacks result in the loss of a plane. It should be a hit or miss deal, unless there was a SAM site nearby, or another fighter, then the plane could be destroyed.
-Bombers
Taking a page from Axis and Allies, you could perform a strategic bombing runs to take money from the enemy treasury. The amount lost would depend on the size and location of the city in relation to the capital. Also in relation to strategic bombing, there should be the ability to destroy production on whatever a city is currently building.
-Fighters
Air Superiority attacks could be performed to elminate fighters in the area for paradrops. Percision strikes with laser guided bombs to destroy specific improvements, or weapons of mass destruction. Cruise missles would fit into this role as well. This would allow you to target Nuclear Missles and take them out without having to go through all the city defenders.
-New unit Air Transport
Should be able to drop say 2 infantry type units or one mechanized unit.
The transport of these units could affect their strength (similar to SMAC, when drop units automaticaly lost 20% health after drop)
-SAM sites
The presence of these improvements would decrease the chance that the air missions would be successful. I'm not sure if I like this idea but I will put it out there: make the SAM site a terrain improvement or mobile unit, but include a limit that could be produced by a civ. Maybe say 20, so you could have 15 terrain SAMs and 5 mobile....I don't know.
Naval Units:
From ctp, naval units should be able to bombard a unit on the coast without incurring any damage. Also howitzers/cannon/catapult should be able to fire on adjacent naval ships. Since I am borrowing ideas from other games, I will take from Colonization, the notion that if a enemy naval unit is adjacent to a city with a costal fortress, then it should be fired upon. Desroyers and submarines would be sunk, all other should recieve a certain amount of damage.
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*PLOP*
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