Hello you above sea-level guy's. I live in a suburb of the city of Haarlem about -1 meter "AP" (Amsterdams Peil = Amsterdam level, an international standard !!! for 0 (zero) meter or sea level). I live quite close to the Haarlemmermeerpolder (...meer... (NL) = lake (anglo)) , which is about -3 to -5 meters below AP. The Haarlemmermeerpolder grew in about 400 years from about one sixth to two times the seize of lake Tahoe in California, or (UK) the complete Wash. It was early 19th century a formidable inlandsea threathening to swallow Amsterdam from the south. In the middle of the 19th century it was "poldered in" with the use of steampumping-stations.
Sorry to have to say this, but I can see you haven't got a clue of what it is like to build a polder. That's how we call our reclaimed pieces of land, a polder. As far as I know anglo, french, german and danish use the same word, allthough I get the feeling here that none of you seem to know it. In dutch we have a word for the whole proces of reclaiming land: building dikes, digging canals, building mills/pumping stations, namely inpolderen, in anglo that would be something like to polder in (sounds funny to me).
The reclaimation of land, as being spoken of here, should only be possible on a new type of tile, shallows, lands which are being flooded and left by tidal waters. Because shallow coastal lands and waters, that's what the Netherlands are all about. And Florida, and the northern part of Germany, Poland, Holland in Lincolnshire, Flanders in België, the delta's of the Nile, Missisippi and etc.. There are even parts on the french coast where Dutch in the mid 18th century, on invitation by the french king, have poldered shallows in. You can't reclaim lake Tahoe, Windermere, the Chiemsee, lake Väner or Väter (Sweden) as lands because there not shallow. The Wash or parts of the mouth of the Severn or huge parts of the coastal waters from Virginia, the Carolina's, Georgia. If Kape Hatteras had lain in the NL, it would have had polders lying right behind it, that's for sure. What a waist of silt !! (to say this must be a typical dutch "reflex" ).
Coming to the game.
It should only possible to build polders on shallows, even if this means that a tile is only on one side adjacent to land, or not adjacent to land (though I don't think a situation like that, if all this is going to be possible, won't occur in the game).
To keep things simple we should only have to two things:[list=1][*]use the command R (=reclaim land) (I would like to say P for polder but I don't think Pillaging is going to be changed in R = ransack). That would include all the work on infrastructure like dikes, and canals and mills or pumpingstations.[*]use the command I (though this mean seem a contradictio in terminus) to cultivate the land, we don't want to live in a mudpool, do we ?!.[/list=a]
The time it would take to complete things should depend on how advanced your civ is or how many workers you're using.
I suggest the possibility to build polders should come available after the discovery of the Cogwheel (with mills as city-improvement). The whole proces would speed after the discovery of steam and combustion (I suggest in an order of 8 : 4 : 2 terms).
Lot's of dutch say that when the chips are really coming down, there's first the dikes and then the family. Polders need maintenance and support, though they're not that expensive.
Sorry to have to say this, but I can see you haven't got a clue of what it is like to build a polder. That's how we call our reclaimed pieces of land, a polder. As far as I know anglo, french, german and danish use the same word, allthough I get the feeling here that none of you seem to know it. In dutch we have a word for the whole proces of reclaiming land: building dikes, digging canals, building mills/pumping stations, namely inpolderen, in anglo that would be something like to polder in (sounds funny to me).
The reclaimation of land, as being spoken of here, should only be possible on a new type of tile, shallows, lands which are being flooded and left by tidal waters. Because shallow coastal lands and waters, that's what the Netherlands are all about. And Florida, and the northern part of Germany, Poland, Holland in Lincolnshire, Flanders in België, the delta's of the Nile, Missisippi and etc.. There are even parts on the french coast where Dutch in the mid 18th century, on invitation by the french king, have poldered shallows in. You can't reclaim lake Tahoe, Windermere, the Chiemsee, lake Väner or Väter (Sweden) as lands because there not shallow. The Wash or parts of the mouth of the Severn or huge parts of the coastal waters from Virginia, the Carolina's, Georgia. If Kape Hatteras had lain in the NL, it would have had polders lying right behind it, that's for sure. What a waist of silt !! (to say this must be a typical dutch "reflex" ).
Coming to the game.
It should only possible to build polders on shallows, even if this means that a tile is only on one side adjacent to land, or not adjacent to land (though I don't think a situation like that, if all this is going to be possible, won't occur in the game).
To keep things simple we should only have to two things:[list=1][*]use the command R (=reclaim land) (I would like to say P for polder but I don't think Pillaging is going to be changed in R = ransack). That would include all the work on infrastructure like dikes, and canals and mills or pumpingstations.[*]use the command I (though this mean seem a contradictio in terminus) to cultivate the land, we don't want to live in a mudpool, do we ?!.[/list=a]
The time it would take to complete things should depend on how advanced your civ is or how many workers you're using.
I suggest the possibility to build polders should come available after the discovery of the Cogwheel (with mills as city-improvement). The whole proces would speed after the discovery of steam and combustion (I suggest in an order of 8 : 4 : 2 terms).
Lot's of dutch say that when the chips are really coming down, there's first the dikes and then the family. Polders need maintenance and support, though they're not that expensive.
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