I don't know whether this topic has been discussed before, but wouldn't it be great if your workers or engineers could transform sea tiles into land?
This isn't as wild as it sounds - ask any Dutch person! Around one third of the Netherlands has been reclaimed from the sea.
This could be implemented in Civ3 in a variety of ways, ranging from quite simple to quite complex:
The simplest would be to allow workers/engineers to turn a single fully landlocked sea tile (i.e., single-tile lake or lagoon) into land (maybe as an extension of the 'I' command - the reverse of irrigation!).
Extending it a bit further, you could maybe transform more than a single landlocked sea tile - say up to a maximum of 3 or 4 adjacent tiles. Any body of water larger than that would be regarded as an inland sea, and could not be terraformed.
The most complex setup would be to allow workers/engineers to build dikes across narrow stretches of sea (as in real life). A dike could probably not extend further than a single tile-width. Then the water enclosed by the dike could be terraformed into land (if not more than 3 or 4 adjacent tiles). The fun side to this would of course be that the dikes would be vulnerable to attack during war - resulting in inundation of the reclaimed land by the sea. They could also have a maintenance cost, which, if not met, would result in the collapse of the dike and flooding of the reclaimed land. If there were a city on that land, it would either be destroyed or suffer severe damage (destruction of improvements and population loss) - and the damage would continue to accumulate until the dike was repaired.
I don't know whether this level of complexity with dikes would be practicable, but it certainly should be possible to allow one or other of the simpler terraforming options I suggested above.
And if this is modelled on the Dutch historical example, it would not be an engineer transform, as engineers only appear later in the game - whereas the Dutch have been building dikes from very early times. That's why I suggested earlier that it might simply be treated as 'reverse irrigation', so it can be done by workers in the earlier stages of the game. Therefore a sea tile could go through 3 sets of 'irrigation': initial reclamation as land (becoming plains?), normal irrigation, then further irrigation to become farmland.
What do you think?
This isn't as wild as it sounds - ask any Dutch person! Around one third of the Netherlands has been reclaimed from the sea.
This could be implemented in Civ3 in a variety of ways, ranging from quite simple to quite complex:
The simplest would be to allow workers/engineers to turn a single fully landlocked sea tile (i.e., single-tile lake or lagoon) into land (maybe as an extension of the 'I' command - the reverse of irrigation!).
Extending it a bit further, you could maybe transform more than a single landlocked sea tile - say up to a maximum of 3 or 4 adjacent tiles. Any body of water larger than that would be regarded as an inland sea, and could not be terraformed.
The most complex setup would be to allow workers/engineers to build dikes across narrow stretches of sea (as in real life). A dike could probably not extend further than a single tile-width. Then the water enclosed by the dike could be terraformed into land (if not more than 3 or 4 adjacent tiles). The fun side to this would of course be that the dikes would be vulnerable to attack during war - resulting in inundation of the reclaimed land by the sea. They could also have a maintenance cost, which, if not met, would result in the collapse of the dike and flooding of the reclaimed land. If there were a city on that land, it would either be destroyed or suffer severe damage (destruction of improvements and population loss) - and the damage would continue to accumulate until the dike was repaired.
I don't know whether this level of complexity with dikes would be practicable, but it certainly should be possible to allow one or other of the simpler terraforming options I suggested above.
And if this is modelled on the Dutch historical example, it would not be an engineer transform, as engineers only appear later in the game - whereas the Dutch have been building dikes from very early times. That's why I suggested earlier that it might simply be treated as 'reverse irrigation', so it can be done by workers in the earlier stages of the game. Therefore a sea tile could go through 3 sets of 'irrigation': initial reclamation as land (becoming plains?), normal irrigation, then further irrigation to become farmland.
What do you think?
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