I love espionage.
In Civ2 I loved moving agents into cities and spying, stealing, poisoning wells and blowing up churches. That kind of stuff just tickles me.
Anyone care to speculate on the future of espionage in Civ3? I find the introduction of non-military activity/"warfare" a superb addition to empire-building games. I thought one of CtP's strengths was the introduction of slavers, clerics, lawyers, etc. Even though these concepts were not quite implemented properly, I salute Activision for at least giving them a try.
Now, I don't want to start another Civ vs. CtP argument (Allah knows the settler vs. PW debate is getting a tad tiresome), but does anyone else feel that espionage should be expanded in Civ3? We should definitely keep all the abilities of the Civ2 spy (especially sabotage - gotta destroy those cathedrals), but is there anything new that should be added?
Stealing an idea from CtP, the clerics could prophecy doom and gloom in opponent's cities and decrease happiness. Spies could do the same via propaganda, possibly even temporarily raising happiness in cities, even your own.
You should also be able to fund dissidents in opponent cities (if their happiness levels are low enough) to interfere with the commerce and science of that city.
Just consider all the wonderful things the CIA (and other intelligence agencies) have done over the years. I want to do those things too.
Virtually, of course.
Opinions?
-ajbera
In Civ2 I loved moving agents into cities and spying, stealing, poisoning wells and blowing up churches. That kind of stuff just tickles me.
Anyone care to speculate on the future of espionage in Civ3? I find the introduction of non-military activity/"warfare" a superb addition to empire-building games. I thought one of CtP's strengths was the introduction of slavers, clerics, lawyers, etc. Even though these concepts were not quite implemented properly, I salute Activision for at least giving them a try.
Now, I don't want to start another Civ vs. CtP argument (Allah knows the settler vs. PW debate is getting a tad tiresome), but does anyone else feel that espionage should be expanded in Civ3? We should definitely keep all the abilities of the Civ2 spy (especially sabotage - gotta destroy those cathedrals), but is there anything new that should be added?
Stealing an idea from CtP, the clerics could prophecy doom and gloom in opponent's cities and decrease happiness. Spies could do the same via propaganda, possibly even temporarily raising happiness in cities, even your own.
You should also be able to fund dissidents in opponent cities (if their happiness levels are low enough) to interfere with the commerce and science of that city.
Just consider all the wonderful things the CIA (and other intelligence agencies) have done over the years. I want to do those things too.
Virtually, of course.
Opinions?
-ajbera
Comment