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How many civs in Civ 3?

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  • How many civs in Civ 3?

    How many civs will it be possible to have in one game of Civ 3? The number of leaders (16) seems somewhat encouraging if that means we will see the possiblity of 16 civs per game. If not...
    Rome rules

  • #2
    I hope there will be many more than in Civ2.

    However, if Civ3 allows the possibility of cities of existing empires revolting to form new independent civs of their own -- which I really hope it will! -- then the number of civs you start the game with will have to be less than the total number possible: perhaps a lot less.

    It would be good to hear from Firaxis what sort of numbers they have in mind.

    ------------------
    Ilkuul

    Every time you win, remember: "The first shall be last".
    Every time you lose, remember: "The last shall be first".

    [This message has been edited by Ilkuul (edited April 04, 2001).]
    Ilkuul

    Every time you win, remember: "The first shall be last".
    Every time you lose, remember: "The last shall be first".

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    • #3
      I think that you should be able to play with up to 64 civs. They should have generic leader graphics for all the other civs if they don't have time to make that many. But more civs is more realistic and more fun.

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      • #4
        This topic was discussed at length last Oct, Nov, and Dec. Also one of our Apolyton guys who is a programmer wrote a quit long post explaining how hard it is to have more than 8 civs. As you know Civs 1, 2, and TOT all have 6 plus barbarian plus you to make 8 total. CTP 1 and 2 have 7 plus barbarian plus you for 9. I read one of the posts last week, one of our players was playing with 16 Civs in CTP and he said it was taking up to 15 min. for the computer to complete its turn.
        Remember this also “Sid” has already said many months ago he would keep the computer requirements as low as possible so almost everyone can play. CTP 2 will run on P-1 166 w/64 Megs of RAM.
        If we have more than 10 to 12 Civs, I will be surprise. This month issue of CGW has a picture of 7 leaders, maybe that is a hint. But I guess you can keep hoping.


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        • #5
          64 civilizations!? How much Mountain Dew or Surge did you drink??

          In my opinion, the maximum of 18 civilizations is the best limit. Otherwise, there would be NO early expansion without conflict, and the prehistoric and ancient world was sparsely populated.

          Only when peoples started migrating and shifting did some of the first conflicts and wars break out.
          A lot of Republicans are not racist, but a lot of racists are Republican.

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          • #6
            Well 64 would just be an option. I have a fast computer so that would not be a problem andthey could just have much bigger maps which would get rid of early conflict I don't see a problem for it as at least an option. And i dont't drink Mt. Dew or surge.

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            • #7
              Remember that the maximum no. of civs can only easily be one of those binary numbers: 8, 16, 32, 64, etc. Of course you have to subtract one from each of these numbers to account for the barbarian civ. Now, Ctp2 succesfully implemented 32 civs, so I cannot see why Civ3 couldn't have 16. In fact I think it well might, since the CGW article states there will be 16 leaders...

              I hope they have more than 8 civs. I hate those artificial limits - they really hamper my scenario-making. In Civ2 I would always first run out of civs (my main grieviance about limits), then cities...
              Rome rules

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              • #8
                let's face it: the most probable if there are 16 leaders is that there will be only 8 civilizations in each game
                i'd really hope it be 16 (seems a good and reallistically doable number), but i fear it#s only 8

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                • #9
                  That would be a mistake on Firaxis part to limit it to 8, but we will be able to modify the minimum number to something higher (I hope).
                  A lot of Republicans are not racist, but a lot of racists are Republican.

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                  • #10
                    16 civilizations to choose from ? That is even less then civ2. Will they call it civ0 then ?

                    And if they only include 16 civilizations will the civ limit be 7 or something I fear. In both civ1 and civ2 played I quite always with the maxium number of 7 civs because it is more fun especial in diplomacy with more civs. And 7 civs means actualy 4 civs because quite always will some of them die soon. What is the sense of complex diplomacy when there are only so few civs ?

                    The maxium number of civs is a core gameplay thing which is in my view much more important then animated leaders, animated units and other things who are fun the first week but who you will turn off after that.



                    [This message has been edited by kolpo (edited April 06, 2001).]

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                    • #11
                      Koplo - let me clarify my viewpoint.

                      I would like 42 - 60 civilizations to choose from, and from that list, you should be able to play a game with a maximum 16 civilizations.
                      A lot of Republicans are not racist, but a lot of racists are Republican.

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                      • #12
                        quote:

                        Originally posted by MrFun on 04-06-2001 05:19 PM
                        Koplo - let me clarify my viewpoint.

                        I would like 42 - 60 civilizations to choose from, and from that list, you should be able to play a game with a maximum 16 civilizations.


                        Well, we know that there are 16 civilizations to choose from. That is fine by me, as long as we can play a game with 16 civilizations in it. I am worried, though, that they will restrict it to 8.
                        Rome rules

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                        • #13
                          There no use complaining about number of civilizations that Firaxis sets.

                          We should be able to modify the number of civilizations in a game.
                          A lot of Republicans are not racist, but a lot of racists are Republican.

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                          • #14
                            Only 8 civs would definatly be a step in the wrong derection. At least 16 hopfully more would be nice. This is one of the most basic aspects of the game. I wonder what Dan Magaha has to say about it?

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                            • #15
                              42? 50? Holy smokes!

                              I personally would like 10-16 civs. It is challenging when you are facing big nations with lots of power and resources... but it is easy when you are just facing tons of divided city-states. I think over 20 civs just makes it way too easy. Why does everyone want so many civs, anyway? More is not always better!

                              ------------------
                              - Cyclotron7, "that supplementary resource fanatic"
                              Lime roots and treachery!
                              "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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